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Author |
File Description |
twoqtimes2 |
Posted on 12/07/06 @ 03:38 AM (updated 11/27/07)
File Details |
Game Version: |
AoE3 |
NOW UPDATED FOR PATCH 1.12
Of course this scenario will work in TWC, but for best results, please use AoE3 original.
So as not to give the story away, I have included a demo map that is 1/2 of the second playable map in the El Dorado campaign.
Morgan Black is already on the search for the legend of El Dorado and is led to the Carolina territories to free a guide that is held prisoner in an English held village. Once arriving from the Canary Islands, Morgan and his men are immediately thrown into battle, helping a struggling platoon of Spanish soldiers. They agree to help each other to succeed in both of their missions.
In order to play this demo, you will also need to download and install the Designer's Mod for patch 1.11. You can download this mod either here at HG using this url: http://aoe3.heavengames.com/downloads/showfile.php?fileid=1094
Included is a music file folder titled Even that will go into local disk (usually c:)\Program Files\Microsoft Games\Age Of Empires 3\Sound\Music
cicdemo.age3scn goes into My Documents\My Games\Age Of Empires3\scenario
Special thanks to my playtesters; Gaurdian_112, RiderOfEternity and Olauwers.
Hints and tips:
Read all of the hints in the objectives.
Gareth Murphy can fix things.
Save after the intro cine unless you want to watch the movie again. I do not have a cine abort.
Once you have taken the officer's uniform, You can chose two paths.
Click on units. Some will give you hints or just chat to you.
Keep in mind that this a demo version and more will be added with the final version release sometime in 2007.
Comments are welcome. Have fun and let me know what I can do to make your playing experience more enjoyable.
email: wdbonds@comcast.net |
Pages: [1] 2 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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RiderOfEternity |
Posted on 12/10/06 @ 04:47 AM
Well done on this excellent excellent scenario TQ ;) I would rate it as above if I were able to! |
twoqtimes2
File Author |
Posted on 12/11/06 @ 01:29 PM
Thank you guys for the great comments and reviews. I can't tell you what it means to me to have this scenario recieved so well.
LP, I wish I could have used the chat function on this. I agree that it would have suited better, but unfortunately, once cinematic mode is used it disables the ability to use the chat function. :(
Sorry about the confusion on the Cherokee mission. I actually tried to make that mission clear by having some of the units talk about it when you clicked on them for chats. Maybe not the best approach. I will make that change for sure in the full version.
I have to disagree about the mod install. While you are correct that the typetest in packed in with the scenario and is not necessary, the Designer's mod is a necessity for proper gameplay. If that is not installed, there will be several missing units and objects.
Well, glad you guys had fun, and again, thank you very much for taking the time to give such in-depth reviews. :)[Edited on 12/11/06 @ 01:34 PM]
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RiderOfEternity |
Posted on 12/11/06 @ 04:02 PM
I made the same mistake. Originally in the playtest I ddidn't have the Designer's mod to play, and ended up with only a handful of men to take on the masses of enemies! |
twoqtimes2
File Author |
Posted on 12/20/06 @ 10:04 AM
Thank you ver much Pig2, for taking the time to give this very generous review.
Hehe, the wolves mission is a quirky one. I'm working on the balance issue for that. Seems that sometimes, you can pick these guys off one at a time and other times they will attack you in groups of 4 or 5. Hopefully I can get that little bug worked out. Also, I thought I would add a kill counter.
But anyway, thank you. :D |
Pig2 |
Posted on 12/23/06 @ 01:57 AM
A kiil counter would have been great. |
DanOfTheAges |
Posted on 01/07/07 @ 05:06 PM
WOW! An amazing Demo! The only probolem was i found gathering the rescources to make the army a bit slow paced. I did not install the mod that was recomended in the readme though, so did this have anything to do with it, and what does that mod do? Is your deadline of this month still valid, or will we have to wait evan longer? lol. Great demo and cannot wait till the final release! |
twoqtimes2
File Author |
Posted on 01/07/07 @ 11:10 PM
Thank you very much, DanOfTheAges. I'm glad you had fun :)
It is a shame that you chose to not download the mod for this scenario. What it does, is add over 200 objects in the game that were locked away that include HC buildings, units, skyboxes and much much more. You missed out on some pretty cool scenery without the mod and you also were short a few units for your army.
While the mod is not necessary for function in this part of the campaign, it will be vital in the end as the building you need to destroy is part of the mod.
Again, thanks for the nice comments. I still hope to release the finl product soon. End of January is a possibility still. |
Todd_Lang |
Posted on 01/11/07 @ 04:09 AM
I think this will be the next scenario rated 5 stars. Only one has made it before. Cannons in the Carolinas was one of the best scenarios for 2006. Well done! |
sziggi |
Posted on 02/28/07 @ 02:12 PM
Hey Twoq, hows things? hey tomorrow is march, you still working the this scn. hope to see the conclusion soon. cya -j |
twoqtimes2
File Author |
Posted on 04/18/07 @ 10:12 AM
Thank you for taking the time to review, Poindexter!!
No, this is not the final version. The full version is still under works. So far, I have completed the Cannons 2nd half and also completed the first map of this campaign. Still 3 more maps to go. |
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HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Playability | 5.0 | Balance | 4.2 | Creativity | 5.0 | Map Design | 4.8 | Story/Instructions | 4.4 |
Statistics |
Downloads: | 6,978 |
Favorites: [] | 0 |
Size: | 4.94 MB |
Added: | 12/07/06 |
Updated: | 11/27/07 |
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