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The Battle of Reed's Creek Sneak Peek
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Author |
File Description |
Mr_Native |
Posted on 12/07/06 @ 08:04 PM
File Details |
Game Version: |
TWC |
Here's the readme, folks:
<<_README: The Battle of Reed's Creek Sneak-Peek Demo_>>
Installation instructions:
1. Extract "Reed'sCreekDemo.age3xscn" to "My Documents> My Games> AoE3> Scenario"
2. Open AoE3:TWC (Patch 1.01)
3. Go to Single Player> Custom Scenario> Reed'sCreekDemo
Storyline:
1861. Lieutenant Colonel Ja Bez was the poor man who walked the streets of Philadelphia in ragged clothes, waiting for something great to happen to him, yet nothing did, until the day he wandered to the pub and was conscripted to the Union Army. For the first time in his life, he had enough to support himself. Being one of the few survivors of the first wave of attacks against Richmond, the confederate capital, and was quickly promoted to the rank of Lieutenant Colonel, due to the respect from his few remaining piers. The order was made that they capture the areas around Richmond first, and build up their defenses on the way. Reed’s Creek is the first of the targets.
Interviews:
AztecEagleWarrior: In this new scenario your bringing out, what are you trying to achieve and what are you trying to bring to the players of AoE3?
MrNative: Well, it's hard to say really. I've laid out a plot line, and I’ve gotten pretty far into it. Mainly, I'm aiming for a scenario that (I think) has never been done before. Basically, there's a bunch of fun to be had (opinion) in this scenario. I definitely believe it will exceed the quality of Scouring the Amazon: both versions.
AztecEagleWarrior: How difficult will this scenario be? And will it be like some of the others where they started out easy and have had the difficulty grow overtime?
MrNative: It's actually a lot harder than Scouring the Amazon. The gameplay is a little slow, and requires patience. It's a very hard game to adapt to, because you have very minimal control over what your ally's units try to do. The biggest downfalls I’ve had in the scenario are when you try too hard to control them. You simply can't micro soldiers you don't own. :)
AztecEagleWarrior: Will your next scenario maintain a good mixture of appeal to the eye and gameplay that your previous scenarios have had?
MrNative: Well, I’m really not planning on beautifying the map, not yet at least. I always will think that Gameplay>Graphics, so I plan to finish everything else before I rush in and add Eye-Candy.
AztecEagleWarrior: About how long on average will the scenario take to finish?
MrNative: I’m not 100% sure yet. Thus far (not even all the way through the first half), it takes around 10-15 minutes. It will probably take more than twice as long as Scouring the Amazon to play.
AztecEagleWarrior: Will the objective(s) incorporate a more defensive gameplay or will you be playing offensively throughout the scenario?
MrNative: Throughout the scenario, the tide will change multiple times. First, you have to make it down the road without being clobbered by renegados, then attack a camp, then build a camp, then march/retreat, then upgrade the camp, attack, defend, etc.
AztecEagleWarrior: When do you think your new scenario will be released?
MrNative: I’m not so sure about that yet. Sometime between December and Mid-January.
Aoe3files: How many maps will this campaign contain?
Mr.Native: So far, I have one map complete, And really, it depends on how the other scenarios play out as to how I design future maps for the series.
Aoe3files:What kind of gameplay will it be?
Mr.Native:It is a build-and-destroy scenario with a twist: you have very little control of Ja Bez's Guerillas.
Aoe3files:How many hours of gameplay do you think it will contain?
Mr.Native:The first scenario contains three parts, each ranging from 15-25 minutes, so so far you can expect a good hour or so.
Aoe3files:How about the balance in the map? Hard or easy?
Mr.Native:Depending on how hard you try to micro (the harder you try, the harder it gets), it can be daunting, or once you've practiced a bit, somewhat easy.
Aoe3files:How about the balance in the making of the map? Gameplay or Eye-candy? Or both?
Mr.Native:In my perspective, Gameplay>Graphics, but I will add Eye-Candy later, once triggering is complete.
Aoe3files:Can you tell us a bit about it's apperance?
Mr.Native:The graphical appearance? The map is mainly a forest with some clearings, with hilly terrain, and a creek flowing through the middle. There are small encampments scattered about in part two.
Aoe3files:What will be the most challenging part of the map(s)?
Mr.Native:Part three. It's basically an all-or-nothing, pwn-or-be-pwn3d charge. Also, I find part 1 to be challenging.
Aoe3files:Will there be any Flying tapirs in the map? :)
Mr.Native:Err...' no. :)
Aoe3files:Will there be any secret goodies to discover?
Mr.Native:That's for me to know, and you to find out. :)
Aoe3files:Can you tell us a bit more about the different tasks?
Mr.Native:First, you start out with a few guerillas, and have to make it up the road to a scouting camp. Once there, you have to kill them off. After that, you start a colony, then march toward the river, destroy some enemy outposts near the beginning of the scenario, help a convoy, get a fort, and that concludes part 1. In part two, you have to breach the enemy gates, then do a bunch of other stuff, and there's so much more to do that I can't type because:
1- I'm starting to get tired of typing and:
2- If I told you everything, it might ruin the rest of the scenario.
Aoe3files:What strategy for this map would be the best?
Mr.Native:Not trying to micro, and not getting angry because of a faulty AI. You just have to be patient.
Aoe3files:Care to give us any advice or tip? ;D
Mr.Native:I don't think I can stress it enough. I'll put it in all caps this time. DON'T MICRO. :)
Aoe3files:How long have you worked on this map so far?
Mr.Native:Just over a month and a half.
Aoe3files:What's the release date?
Mr.Native:My best estimate for the first scenario would be Mid-January, 2007.
Aoe3files:Have you created any other campaigns, Scenarios before?
Mr.Native:I am the creator of both versions of Scouring the Amazon.
Aoe3files:Can you tell us a little about them?
Mr.Native:They didn't make it too far. That's my only comment.
Aoe3files:Anything special about the map you would like to say?
Mr.Native:Don't confuse scenarios for maps. As for scenarios, I think it will be the first in some categories. To list some: First to be able to control soldiers (to some extent) without them actually being yours, First to have a named crew who may just have something special about them (try clicking them), First non-ES scenario for TWC with a fort that is constructed by triggers, and probably more that I can't think of.
Description:
TBoRC leads you through an epic adventure of a young man, Lieutenant Colonel JaBez, and his small faction of Federal Guerillas in their quest to clear the area around Reed's Creek, Virginia of Outlaws, and Confederate occupants that are scanning the area to sniff him out. They must complete multiple tasks, such as taking out a scouting party, protecting a convoy, and creating a fort.
The scenario will be divided into three parts; Footholds (Prelude), Strongholds (Middle), and The Lines Become Clear (Climax, Major Battle).
TBoRC is part of a campaign, the “Fall of Richmond”, a historical-fiction battle story with much to learn about the city of Richmond, VA. In the course of the campaign, you will learn about many of the historical Civil War landmarks in the area, along with some of the present day geographic features.
A special thanks to AEW and AoE3files.com for conducting my interviews. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Aztecnumber1 |
Posted on 12/08/06 @ 11:41 PM
I WILL NOT GIVE THIS A VERY HIGH RATING BECAUSE IT'S ONLY A DEMO. My max for everything will be 3.
Playability: 2
I loved the playability of course because this is the kind of map I like! It took a while of getting used of because of how the troops follow you instead of you controlling them!
Balance: 2
It's quite good in this part too. Keeping your character alive was the hard part for me. I think it's a good balance though!
Creativity: 3
I think it would of taken a lot of creativity to do this scenario. Am I right? Looks like it would of taken lot's of work!
Map Design: 2
Great filled map. Lot's of detailed things like tents, graves, broken things and lot's more. Great!
Story/Instructions: 3
Brilliant story line. I read it and it really suites the map!
Additional Comments:
Can't wait until the real thing comes out. I think overall the demo is great![Edited on 12/09/06 @ 12:30 PM]
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Mr_Native
File Author |
Posted on 12/09/06 @ 07:06 AM
Thanks, but why'd you downgrade everything?
Oh well.
And by the graves, I see you stumbled upon the little farm on the side of the map. :)
I was saving that for part three. :P |
Badger_Lord |
Posted on 12/10/06 @ 03:18 PM
nvm[Edited on 12/16/06 @ 08:51 AM]
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Badger_Lord |
Posted on 12/11/06 @ 06:44 PM
nvm[Edited on 12/16/06 @ 08:52 AM]
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Badger_Lord |
Posted on 12/13/06 @ 08:27 PM
nvm[Edited on 12/16/06 @ 08:52 AM]
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Mr_Native
File Author |
Posted on 12/15/06 @ 07:20 AM
Because Elpea keeps deleting it. Try making the rating more detailed. |
Badger_Lord |
Posted on 12/16/06 @ 09:07 AM
Playability: 3
I ran into a couple problems playing your scenario. One, I didn't get what you meant by "destroy the outposts" at first, because there weren't outposts on that path when I first came up it. Maybe you should add a flare to show the player where these outposts are. Secondly, once I had destroyed the outposts, the wagons came through, but then I didn't get a new objective. I'm still stuck there.
Balance: 4
The scenario was balanced very well, I believe. At the beginning, I had to reload a bunch of times, because the renegados and the colonial militia were killing my explorer quicker than my army could kill them. Other than that, the balance was very good.
Creativity: 5
Very creative. The new way of the controling the units is very cool. I did hit some tracking problems where my units would spin in circles, instead of following the explorer, but the feature is, overall, very nice. I also liked how you named the original skirms. :D
Map Design: 4
Its not a random map, but it works well for the game. Once you add the eye-candy you mentioned, it will probably be a 5 (if the eye-candy is good, that is :P).
Story/Instructions: 4
The story was interesting, and the instructions were pretty good. Would have gotten a 5 if there had been some way of showing where those outposts were and what the next objective is after the destroy outposts/get convoy one.
Additional Comments:
Good job. Can't wait for the full version.
BTW, Elpea, sorry, I didn't notice the review guidelines before you mentioned them. |
rdlayman |
Posted on 12/21/06 @ 10:31 AM
All i got was, senario reeds creek demo, can not load file, message.Any ideas as to why.....
nvm needed 1.01 patch, figured since game was new (just bought it) it had latest files.
I've played the senario now, but i didnt get far. Once i finished with the camp, built the houses and took out all the guys before the gates at river, then took out the gate and tried to move across, it pops me into the main menu screen. I had saved after i blew the gate, but no matter what i do now, once the wagons reach the circle camp, it drops me to main menu. Another problem i've found is movement around that circle once the second set of guys with the gat and canon spawns, they tend to encircle the explorer and he cant move and if he doesn't move nothing does, except the canon and it isn't an issue.[Edited on 12/22/06 @ 01:00 PM]
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Mr_Native
File Author |
Posted on 12/24/06 @ 07:40 AM
You went for the wrong outposts. sorry about that. They're located at the main road towards the start of the scenario. And you're supposed to pop back. It's a demo. I'm not gonna let you play the whole thing. :P |
HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 3.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 1,135 |
Favorites: [] | 0 |
Size: | 281.99 KB |
Added: | 12/07/06 |
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