|Big Shot Donkey
nOObland By Big Shot Donkey
NOW FIXED SO YOU CONTROL THE RIGHT TEAM.
Johnald McGregger has come all the way from Germany to the little known country of nOObland to become an elite assassin, a Kill Things Guy. Complete the training stuff to become a Kill Things Guy, then go around doing stuff for cash, and fight the most powerful being the world has ever known…
-Over 25 missions!
-A cheaply thrown together storyline!
-If you download this YOU'RE WINNER!!!
NOTE: This scenario takes a while to load.
|Author||Reviews ( All | Comments Only | Reviews Only )|
What this map lacked in terms of Map Design it compensated with a very very fun gameplay! The quests were pretty creative in terms of storyline, the missions were sorta "cute" and fun. I really enjoyed my first 30 minutes (it's as far as I've played so far, plan on playing more) of this map. I liked the night-day cycle, even if it went through some lightning effects that made my shaders display crazy shadows on the terrain.
Wasn't too easy nor too hard. The heroes (or mercenaries) abilities kept the gameplay interesting and combat fairly balanced.
Although I've seen GTA-style maps before, this is certainly the best one I've played. There were plenty of quests, the map is gigantic and the towns very well crafted. I wish the quests were optional though, and not thrown on your face as soon as you finish another. More freedom 4tw!
Map Design: 3
This is where the scenario mostly lacked. I thought the towns were very creative and detailed, but the terrain was just horrible. The terrains looked unnatural and some parts just ugly, I wish the author had put a little more time into terrain mixing to make it look more natural.
What story? :p. You're just given mission after mission for not much reason, and there's really no story to it. I give it a 3 instead of lower because I could follow the quest instructions very easily, even how short and story-less they were.
Very well done :). This map is inspiring for those out there looking to make your own RPG scenario, and it's really fun too. I had a kick playing this map, I recommend it to everyone.
[Edited on 12/09/06 @ 11:30 PM]
Playability:It's excelent, assasination roaming and killing ppl is excelent reflected on Playability.
Balance:Maybe less spies attacking you when you must bring slaves to agent?
Creativity:Another RPG style scenario, but this one is a lil bit(for me atleast) better and uniquer scenario.
Map design:Lot's of eye candys(I personaly liked those pikes on bayou part of map), excelent for this type of scenario.Maybe too big, but in that's the pleasure too.
Story/Instructions:In general, good instructions and that things, but I haven't seen connection between characters.From KTGL, you change clients like clothes.I mean that is a life of assassinator, but It doesen't fits in AoEIII too much.Though in some FPS this would be cool;)
(Insert Playability analysis here)
(Insert Balance analysis here)
(Insert Creativity analysis here)
Map Design: 4
(Insert Map Design analysis here)
(Insert Story/Instructions analysis here)
No specific comments on the ratings except to say those not 5's had to do with the buggie arena. Granted there was a warning to save, but it took 7 tries before all 3 waves would complete. ALso not sure why, or if it really had anything to do with the regular game, but after running the senario i started getting 003 AI error with the main game. After i deleted the senario the errors stopped. also the lama quest has a bug in it, the lama will stop and change color and not follow, which means having to start over. Anyone that plans on downloading keep these 2 playability bugs in mind and save before you do them.
otherwise was an nice senario, just aggrivating at times.
Very playable with few bugs, i found having to keep walking miles backwards and forwards was an anoyance, also having to send your mercs to where you teleported to. I don't know if theres anywhere to heal... but i had to sit about for some time as well, healing after battles (with my merc)
Starts off pretty easy and i didn't die once. Found some of the enemies tough so i had to hit and run an awful lot, which got boring.
Creative to an extent, poor story but some unique ideas.
Map Design: 4
Erm.. Map design was good and bad. Rated it a four because the locations looked good and some interesting building layouts and eye candy. What let it down was the texturing and laziness, some areas where given little thought. Snowy landscapes going straight into desert... or just ending dead at a wall. What was with the coral covered island? (with the pirates burying treasure) that looked horrible in my opinion.
Not much of a story just basically doing things people tell you (mostly killing other units). Instructions are alright sometimes not very clear, got confused at times to where i was supossed to go, with so many white crosses on the map and with it being so large didn't help. Found my way though with a bit of exploring.
Would have liked a more diverse group of mercs, most of them range units with under 20 attack. On such a large map faster units would have been nicer (or make them move faster) Was never told i could buy more than one either... figured that out on my own.
I didn't finish this map, arena messed up and i didn't save once.
Would liked to have seen some cinematics. There wasn't any music which i would of enjoyed.
Good job on the triggers, very well done. Enemy units weren't very agressive if they were I think this game would be way to hard. That ugly dog (i forget its name...) would have devoured everyone pretty quickly if it chased you.
Keep up the good work :)
Ok first off this is a great map with lots of funny things added here and there
I don't know if this was just me but I found this map HARD in some parts. But it's the good kind of hard the kind like: Crap! Didn't expect that! Maybe I should switch tactics kind NOT the, OMFG man WTF!! I just got owned AGAIN! why cant I beat this piece of crap! kind of hard
I like the premise of it RPG in AOE somethin bout yours shines above some others. Even with some terrible terrain it was really enjoayable and refreshing.
Map Design: 3
Ya man like the other guy said some of these terrains were just plain UGLY! and some parts (hint hint snow area) just got so BORING to look at. A little eye-candy goes a long way man.
no real story just kinda alot of boppin around from place to place. If some clients could have been reintroduced at the end i would have given it higher rating.
Additional Comments:Just wanted to say that the Palace area for some reason has got to be one of the coolest areas I've seen.
It is playable.
I would have givin you a 5, but there are not very many loosing conditions. Except for protect the buffalo or native person, mabey some other ones too, you are guaranteed to win.
Just go in and murder people. But since the missions were creative that saved you from a bad review in creativity. Some of those missions were funny.
Map Design: 5
Great eye candy. That must have taken a long time. But trust me it was worth it. The cities looked the best. Like the desert city being close to water. Or the fog in that swamp thing. Little things like that made this thing look so real.
Not the best story. But the instructions made sense.
Additional Comments: Overall a great scenario. I hope you don't mind if I load your scenario in the editor and see what makes it work so well. Like the day night effect. That could come in handy if I ever try an rpg. I wish you still made scenarios. I am sure that plenty of great scenarios would have come from you.