Posted on 12/27/06 @ 05:07 AM (updated 01/13/07
Thank you for downloading this map. To play this map, please place the following files:
- Castle Blood 1-1.xs
- Castle Blood 1-1.xml
in the appropriate folder.
Place them in the RM2 Folder instead. This should be:
My Documents > My Games > Age of Empires 3 > RM2
This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones, especially as it is unclear as to which Castle Blood this is actually based on (I have never played Castle Blood myself and based this on what others told me). Also due to the mere concept of all-out war, there is bound to be balance issues between civilizations. Only aspects of each civilization which were outrageously powerful were removed or changed. This is more or less simply a response to those who request a "Castle Blood" map for AOE3.
There may or may not be updates to this map. If suggestions mass and are reasonable, I might update.
In the meantime enjoy!
HOW TO PLAY
The primary objective is to wipe out all enemy players or capture the Llama in the middle for seven minutes.
Players each start with a medium-sized base on their island, surrounding the mainland in the middle. The small outer island holds a sheep; its HP represents the amount of XP the player has. As the player reaches certain levels of XP, awards are granted, which may help or even allow the player to win. Resources are unlimited, creating somewhat a Deathmatch like game.
Several notable changes to regular gameplay are:
- Aztec Warrior Priest Dance disabled
- Iroquios Travois Dance disabled
- Oprichniks disabled
- Spies tech disabled
- All units faster by 100%
- Mercantilism and New Years techs disabled
- Agents disabled
- All units train 25% faster, artillery trains 10% faster.
- Walls disabled
- Docks disabled
- Saloons disabled
- Capitol disabled
- Covered wagons have no HP (no town centers for Portuguese)
- Starts in Fortress Age
- Wardrums tech disabled for Sioux (too fast of training).
- Town Center disabled
- For techs and units enabled for Natives
- Livestock Pens disabled
- Petards disabled
Comments and suggestions welcome at www.pftq.com/castleblood
No future versions are expected, but who knows.
December 27 2006, updated January 13 2007
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Really nice job, thanks for posting this.
Anyone talking about making a graveblood map?
Playabilty is great!The capture the lammas to for 7 mins effect adds new demension to the gameplay!And ,like usual , or destory all enemies completely.
Balance is great!Besides the OPness of stealth ability for natives , Pplease fix that.disable stealth ability and if u can't do that , just disable the units which have stealth because u can just put a stealted unit in the center and win the game.Nobody can even see how the guy had the lamma!
Of course all maps made by pftq derve 5 rating overall and are extremely creative!
Map Design: 5
Map design was like usual but it's still good.
i ddunno how to rate accurracy for this but still!can't give lower rating for that!
Additional Comments: 5
The game is great , like i said , of course all maps made by pftq REQUIRE 5 rating overall.And like always , GREAT WORK!I envy you
Edit:Gosh i think i play it too much! the awards are..
4)advance to industrial age
6)advance to imperial age
8)3 great cannons
9)1 fluffy / mediocre bombard / learicon
10)3 fluffys / mediocre bombards / learicons
11)3 fluffys / mediocre bombards / learicons
12)3 mediocre bombards
I don't think there are anymore.. never got further than that.
[Edited on 05/29/07 @ 11:23 AM]
For stealth - there is an explorer and the center also "unstealths" every x minutes. That was the most "liked" method out of ppl I asked.
so this only works in TWC? I played it in AOE3 but the AI is too easy. Am I doing something wrong?
(Insert Playability analysis here)
(Insert Balance analysis here)
(Nice done, i can't give you a 5 because the creativity is not SUPER GOOD)
Map Design: 5
(Insert Map Design analysis here)
(Insert Detail/Accuracy analysis here)
Nice job :)