Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Random Map Scripts
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Random Map Scripts » Castle Blood 1.1

Download File Post Review Post Comment

Castle Blood 1.1

Author File Description
pftq
File Details
Game Version: TWC
Castle Blood
by pftq
www.pftq.com/castleblood

Thank you for downloading this map. To play this map, please place the following files:

- Castle Blood 1-1.xs
- Castle Blood 1-1.xml

in the appropriate folder.

Place them in the RM2 Folder instead. This should be:

My Documents > My Games > Age of Empires 3 > RM2

-----------------------

This map is designed for Age of Empires 3 "The Warchiefs" v1.01. Castle Blood is a long requested map by a number of players in the Age of Empires III community. Castle Blood is a common map originally found in Age of Empires II. However, due to obvious differences in the two games, there are a number of changes between this Castle Blood and the old ones, especially as it is unclear as to which Castle Blood this is actually based on (I have never played Castle Blood myself and based this on what others told me). Also due to the mere concept of all-out war, there is bound to be balance issues between civilizations. Only aspects of each civilization which were outrageously powerful were removed or changed. This is more or less simply a response to those who request a "Castle Blood" map for AOE3.

There may or may not be updates to this map. If suggestions mass and are reasonable, I might update.

In the meantime enjoy!

=====================================

HOW TO PLAY

The primary objective is to wipe out all enemy players or capture the Llama in the middle for seven minutes.

Players each start with a medium-sized base on their island, surrounding the mainland in the middle. The small outer island holds a sheep; its HP represents the amount of XP the player has. As the player reaches certain levels of XP, awards are granted, which may help or even allow the player to win. Resources are unlimited, creating somewhat a Deathmatch like game.

Several notable changes to regular gameplay are:
- Aztec Warrior Priest Dance disabled
- Iroquios Travois Dance disabled
- Oprichniks disabled
- Spies tech disabled
- All units faster by 100%
- Mercantilism and New Years techs disabled
- Agents disabled
- All units train 25% faster, artillery trains 10% faster.
- Walls disabled
- Docks disabled
- Saloons disabled
- Capitol disabled
- Covered wagons have no HP (no town centers for Portuguese)
- Starts in Fortress Age
- Wardrums tech disabled for Sioux (too fast of training).
- Town Center disabled
- For techs and units enabled for Natives
- Livestock Pens disabled
- Petards disabled

========================================

Comments and suggestions welcome at www.pftq.com/castleblood

No future versions are expected, but who knows.

December 27 2006, updated January 13 2007
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
VI_Brave_heart Really nice job, thanks for posting this.
Anyone talking about making a graveblood map?
Ultra_Janissary
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Playability: 5
Playabilty is great!The capture the lammas to for 7 mins effect adds new demension to the gameplay!And ,like usual , or destory all enemies completely.

Balance: 5
Balance is great!Besides the OPness of stealth ability for natives , Pplease fix that.disable stealth ability and if u can't do that , just disable the units which have stealth because u can just put a stealted unit in the center and win the game.Nobody can even see how the guy had the lamma!

Creativity: 5
Of course all maps made by pftq derve 5 rating overall and are extremely creative!

Map Design: 5
Map design was like usual but it's still good.
Detail/Accuracy: 5
i ddunno how to rate accurracy for this but still!can't give lower rating for that!
Additional Comments: 5
The game is great , like i said , of course all maps made by pftq REQUIRE 5 rating overall.And like always , GREAT WORK!I envy you
so much..
Edit:Gosh i think i play it too much! the awards are..
(for germans)
1)church
2)arsenal
3)artillery foundry
4)advance to industrial age
5)2 pilgrims
6)advance to imperial age
7)5 pilgrims
8)3 great cannons
9)1 fluffy / mediocre bombard / learicon
10)3 fluffys / mediocre bombards / learicons
11)3 fluffys / mediocre bombards / learicons
12)3 mediocre bombards
I don't think there are anymore.. never got further than that.

[Edited on 05/29/07 @ 11:23 AM]

pftq
File Author
For stealth - there is an explorer and the center also "unstealths" every x minutes. That was the most "liked" method out of ppl I asked.
shoked so this only works in TWC? I played it in AOE3 but the AI is too easy. Am I doing something wrong?
lante
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Detail/Accuracy5.0
Playability: 5
(Insert Playability analysis here)

Balance: 5
(Insert Balance analysis here)

Creativity: 4
(Nice done, i can't give you a 5 because the creativity is not SUPER GOOD)

Map Design: 5
(Insert Map Design analysis here)

Detail/Accuracy: 5
(Insert Detail/Accuracy analysis here)

Additional Comments:

Nice job :)

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.9
Breakdown
Playability5.0
Balance5.0
Creativity4.5
Map Design5.0
Detail/Accuracy5.0
Statistics
Downloads:3,688
Favorites: [Who?]0
Size:15.53 KB
Added:12/27/06
Updated:01/13/07