I'm not posting a review yet...but a couple comments...the instructions aren't too clear. The first objective after meeting the colonel is to find the path to the fort...yet with no weapons you instantly get owned...you can't fight at all. Then if you go to the temple you see you can get weapons and save the Indian...then it says to find the path to the back way to the fort again...then you see an Indian that it then says to go through the French and infiltrate the fort...but no way to do that...or it doesn't say how...I suspect maybe the Indian you met but your troops kill him right away...I'm stuck...also the map spinning is a bit annoying. Great job but the objective instructions leave a bit to be desired...This scenario has HUGE potential...
[Edited on 01/09/07 @ 08:16 PM]
Posted on 01/12/07 @ 02:04 AM
HELP...This scenario has so much promise and work put into it...I'd love to be able to get through it...
[Edited on 01/12/07 @ 02:05 AM]
Posted on 01/13/07 @ 10:46 AM
Fail to load. Maybe because I installed the 1,09 Mod...
Posted on 01/17/07 @ 01:48 AM
Still hoping for some help!
rockstar_1720003 File Author
Posted on 01/17/07 @ 07:24 AM
First of all sorry for the delay I went on a tour. Nothing like that, it's AOE3 file not war chief READ THE 'READ ME'.
first there is a movie after that talk to Sellus Gravius then talk to guard at the tent then talk to Uncas at Assemanu shrine 2nd movie starts then talk to Dovres(spy) just beside the shrine there is a path to the south NOT TRADE ROUTE after talking to dovers u will get u r weapons rescure Sanvyn escape and escort Savyn to Sellus,..... Next sellus will ask u to talk to a guard for the 2nd time but out side the gate this time find him & talk to him then as per his advice talk to Arvel a villager then to the Merchant ahead of that path, Merchat will give u a boat it's now that Darius asks Hawkeye to stay back with the rifle man...... then after u have the boat cross the river then talk to a man named Merta there it's then the real game starts u will get one covered wagon and an explorer do what ever Merta says and he will show you the secret route to Fort William Henry.
[Edited on 01/17/07 @ 07:40 AM]
Posted on 01/18/07 @ 01:46 AM
Ok man I'll give it a go....
Posted on 01/18/07 @ 03:43 AM
The playability is good but often the instructions go by fast. Many times you would put your men near the person to talk to and the trigger was so slow that a couple of times I thought I had the wrong guy. You have to leave them around the person for a long time to get the next instructions and often times you had to watch very closely to catch what he said. Otherwise it was good.
The balance was really good until you got a tc...it was easy to age and go imperial....monitors took out almost the entire base before I even went in with troops.
This scenario shined with creativity....really really good.
The story is good but as I said in the balance section sometimes the instructions either weren't completely clear...or went by very fast. The lag in the triggers for talking to people made that a challenge as well.
Really intense job on this one...maybe some trigger work on the units you need to talk to would help. Congrats on a really involved bit of scenario building though! =)
[Edited on 01/18/07 @ 03:45 AM]
Posted on 01/18/07 @ 03:44 AM
Oh yeah...at the end you don't get any post game...goes straight to the menu... ;)
rockstar_1720003 File Author
Posted on 01/19/07 @ 01:45 AM
AHHHHH!I am so happy, at last my work has not gone waste. :)
Posted on 01/19/07 @ 02:57 AM
Well the whole thing pretty much rocked....I just had some trouble with the triggers being slow with the units to converse with...other then that it was a really great job...totally worth the download... =)