The playability is good but often the instructions go by fast. Many times you would put your men near the person to talk to and the trigger was so slow that a couple of times I thought I had the wrong guy. You have to leave them around the person for a long time to get the next instructions and often times you had to watch very closely to catch what he said. Otherwise it was good.
The balance was really good until you got a tc...it was easy to age and go imperial....monitors took out almost the entire base before I even went in with troops.
This scenario shined with creativity....really really good.
The story is good but as I said in the balance section sometimes the instructions either weren't completely clear...or went by very fast. The lag in the triggers for talking to people made that a challenge as well.
Really intense job on this one...maybe some trigger work on the units you need to talk to would help. Congrats on a really involved bit of scenario building though! =)