The AI actually does some work now. Though it isn't very aggressive...which might be a good thing due to the lack of maneuvering room for the Sioux.
I like the idea a lot....very different...this has become much tougher with the AI working properly.
Map Design: 4
Map design was good....you created paths that pretty much HAD to be taken...the terrain changes helped a lot....would've given you a 5 if there had been a little more eye candy...
Really no story at all....find Custer is not much...
Now that the AI works it is a much more complete scenario...
[Edited on 01/27/07 @ 02:36 PM]
JPSoft File Author
Posted on 01/27/07 @ 09:04 PM
There is no restriction to post comments or Bla Bla Bla...
I have a map here with 1126 downloads and no comments!
[Edited on 01/27/07 @ 09:10 PM]
Posted on 02/10/07 @ 06:55 PM
lol yeah ill comment tonight after playing :)
Posted on 02/13/07 @ 04:57 PM
Just once I'd like to beat Nuisance to a review lol :D I'll get you one day !
4 because: The map was really cramped. I loved the very small space I had to build in while trying not to be attacked , but not everyone likes cramped-up space.
5 because: while the enemy had a huge base and good defense/army they waited for you to come and never attacked you. BUT ! it was also realistic as in the placement of men. There were a good size of men inside the forts and also outside the base. You could say that the men inside the base stayed in because historically they didn't run out of the fort and get ambushed by Indians ;) they stayed in the fort and shot out....
3 because: The idea was nothing new, im sure there are hundreds of the same scenario out there in all RTS games (duh, its history!) but it's clear upon opening the scenario that JPSoft put thought and time into this.
Map Design: 4
4 because: The map was beautiful. There wasn't much eye candy that I remember and the trees and buffalo were both too dense. True, the buffalo were supposed to be in large number, but if there had been a fort that close by a lot of the buffalo would have been dead because of buffalo hunters. The tree placement was good as far as near your camp, like I said , i loved the cramped style, but I didn't think it looked good that dense close to the river.
1 because: There was 1 objective and one sentence with no tips. Understandable but even one tip on how to fulfill the mission would've been better ;)
It was an awesome scenario. You spent a lot of time on it and I didn't get to play it before the changes but the way it is now is great. Hope I didn't judge it too hard. Keep up the good work .
Posted on 04/22/07 @ 07:12 PM
I've tried this scenario a couple of times; even tried starting it by play-testing from the scenario editor. Bottom line: None of my units could build anything! I had a dozen or so villagers + a war chief, and nobody could build anything, so I just punched out, figuring I must have done something wrong, or there was something wrong with the game.