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Custer

Author File Description
JPSoft
File Details
Game Version: TWC
Screenshot:
You are the Sioux and you have to find the general Custer.

P.S. Many updates.

Place the Mp3 music file in the folder:
C:\Program Files\Microsoft Games\Age of Empires III\Sound

This music is my own composition. Have fun!
AuthorReviews   ( All | Comments Only | Reviews Only )
AN_Nuisance
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions1.0
Playability: 4
Now The playability is more even!

Balance: 3
The AI actually does some work now. Though it isn't very aggressive...which might be a good thing due to the lack of maneuvering room for the Sioux.

Creativity: 5
I like the idea a lot....very different...this has become much tougher with the AI working properly.

Map Design: 4
Map design was good....you created paths that pretty much HAD to be taken...the terrain changes helped a lot....would've given you a 5 if there had been a little more eye candy...

Story/Instructions: 1
Really no story at all....find Custer is not much...

Additional Comments:
Now that the AI works it is a much more complete scenario...

[Edited on 01/27/07 @ 02:36 PM]

crazykid
Rating
3.4
Breakdown
Playability4.0
Balance5.0
Creativity3.0
Map Design4.0
Story/Instructions1.0
Just once I'd like to beat Nuisance to a review lol :D I'll get you one day !

Playability: 4
4 because: The map was really cramped. I loved the very small space I had to build in while trying not to be attacked , but not everyone likes cramped-up space.

Balance: 5
5 because: while the enemy had a huge base and good defense/army they waited for you to come and never attacked you. BUT ! it was also realistic as in the placement of men. There were a good size of men inside the forts and also outside the base. You could say that the men inside the base stayed in because historically they didn't run out of the fort and get ambushed by Indians ;) they stayed in the fort and shot out....

Creativity: 3
3 because: The idea was nothing new, im sure there are hundreds of the same scenario out there in all RTS games (duh, its history!) but it's clear upon opening the scenario that JPSoft put thought and time into this.

Map Design: 4
4 because: The map was beautiful. There wasn't much eye candy that I remember and the trees and buffalo were both too dense. True, the buffalo were supposed to be in large number, but if there had been a fort that close by a lot of the buffalo would have been dead because of buffalo hunters. The tree placement was good as far as near your camp, like I said , i loved the cramped style, but I didn't think it looked good that dense close to the river.

Story/Instructions: 1
1 because: There was 1 objective and one sentence with no tips. Understandable but even one tip on how to fulfill the mission would've been better ;)

Additional Comments:
It was an awesome scenario. You spent a lot of time on it and I didn't get to play it before the changes but the way it is now is great. Hope I didn't judge it too hard. Keep up the good work .


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HGDL v0.8.0

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Rating
3.4
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions1.0
Statistics
Downloads:1,353
Favorites: [Who?]0
Size:3.49 MB
Added:01/23/07
Updated:04/20/09