5 because: It was easy to move your units around and there was plenty of space to build in spite of it being a forest.
5 because: The author said to put it on moderate if it was too easy so im guessing it came on easy difficulty already. I didn't change it but the original difficulty seemed good. The AI did't attack for about 10 mins but after that they kept attacking. There were also 2 civs to fight so it was pretty fun having to keep defense on both sides of your fort.
2 because: It wasn't very different than regular skirmishes.
Map Design: 3
3 because: There wasn't much eye candy but it was a nicely built forest.
Neither was there a whole lot of story to it.
Additional Comments: Fun skirmish, try it ! :)
Posted on 05/11/07 @ 05:01 AM
The map is very playable yet huge. See balance and map design for more...
The AI was aggressive enough but aged slowly. I didn't lose a single building and was never in danger of losing any of my bases. Also the AI didn't go for a single treasure.
It was ok on creativity but see map design and story for more...
Map Design: 2
You get a ding here for lack of terrain difference as it was completely flat...also there is water at one side for no apparent reason. No eye candy of any kind that I could see.
I always wonder why people put no story on a scenario like this....it's easy to do even if it's on the scenario instructions online. Why are these guys here? Is there a point or objective besides kill the opponents? It's really a skirmish map.
It was fun to play and worth the dl. I'd suggest some eye candy and terrain differences to jazz up the creativity and make it more interesting. Also some triggers and objectives would make it more scenario-esque. As always a story would help a lot... ;)