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Downloads Home » Single Player Scenarios » AOE3MODS TWC Scenario Pack v2

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AOE3MODS TWC Scenario Pack v2

Author File Description
jlpember
File Details
Game Version: TWC
AOE3MODS TWC Scenario Pack v2

Download and install AOE3MODS vC2 before running these scenarios.

http://aoe3.heavengames.com/downloads/showfile.php?fileid=1011

The following scenarios are included:

Rural France (as Germans and as French):
There are 2 versions of the same basic scenario. The scene is set in rural northern France at the time of the Franco-Prussian war. France is ruled by Napoleon III and Bismarck has recently established a united Germany. Germany’s use of modern technology made the war bit of a white wash, but most battles were centered on major urban areas. What if more of the fighting took place in rural areas, would Germany have got bogged down like the allies in WWII.

When playing as the Germans, you will try to attempt to show that Bismarck’s rapid victories were justified. When playing as the French, you have the opportunity to show that the outcome may have been different. In both cases, this is a simple skirmish; you win if you eliminate all opposing units.

Ghost Town:
In a lawless environment, local rebels are holding up the every stagecoach that passes through town. As a result, people will just not come to town and the settlement is not developing. There is also an increasing threat from an alliance between the Sioux and the Apache. A US fortress is there to protect against the native attacks and a small supply of resources from a number of trading posts will help man it. However, a federal marshal has arrived with 6 sheriffs to help clean things up and restore life to the town.

The initial objective will be to use the sheriffs to convert treasure guardians and build a small army to attack the rebel town to the south. Once the rebel town center is destroyed you will gain a town center and so the real development can begin. While collecting treasures, you will benefit from ‘ageing up’. However, all this is a race against time as an attack from the Sioux and Apache is inevitable. To win, you must destroy all 12 Apache trading posts.

Quebec:
There are many who would argue that the loss of Quebec to the British was as a result of poor judgment on the part of the Marquis de Montcalm combined with bad luck. You now have the opportunity to replay things and show that James Wolfe was justified in capturing the city. Although he was not much help historically, the Marquis de Vaudruil is there to assist the French and make your challenge that much greater.

Also, to make things a little more interesting, if you destroy Chateau Frontenac, you lose - so avoid indiscriminate bombardment of the city. To win, you have to eliminate the armies of Marquis de Montcalm and Marquis de Vaudruil.

Caribbean Hideout:
The British have been raiding Spanish and Portuguese ships from a secret volcanic island in the Caribbean. Two British collaborators have been captured and have led the enemy to the secret British island. The initial task will be to just stop the enemy from capturing and destroying the hideout.

The enemies have brought the collaborators to the Island with them and this gives you an opportunity to repatriate them before they can identify any other secret locations. The enemies have worked hard to persuade them that they should switch loyalties and for now, they will not trust the British. The only way to persuade them to change their minds is to bring the island’s Governor to them. However, you need to be careful, they now fear the British and will attack but you cannot afford to harm them. If they die or the Governor dies, all is lost. Warwick is held near the Spanish Town Center and Bolivar is held near the Portuguese Town Center.

Forest Frontier:
During the American War of 1812, the Iroquois allied themselves with the British. This is a skirmish that sees Smoke Johnson of the Mohawks and Red jacket of the Seneca come together to fight the US, whose president during this period was James Madison.

The terrain is a heavily wooded forest that prevents easy movement between locations. There are small paths in the forest but most rapid movement is made along the banks of a river or via one of the two trade routes. You start with one trading post, which you must not lose, otherwise the game is over. There are 3 other trading posts and you must control them all to win.

A friend in need:
This is a 2 v 3 scenario. You (as Napoleon) are allied with the Iroquois while your opponents are an alliance of Spain, Portugal and the Sioux. What makes it unusual is that there is no path via land for you to get to your ally. You are well protected behind mountains, with your only vulnerability being via the ocean. This puts your ally severely at risk, with your 3 opponents all able to attack via land. In this scenario, if your ally is eliminated, you will have failed; keep him alive and go on to eliminate your opponents.

El Dorado:
Buried deep in the rain forest is the legendary lost city of El Dorado. You, as the British, need to find it before the Spanish do. If the Spanish find it, they will simply slaughter the tribes that have protected it secrets and leave the place in ruins. You have the opportunity to establish a new alliance and discover the secrets of El Dorado for Queen Victoria.

Mountain Pass:
Based loosely on the Franco-Prussian war, you play as the Germans against two French armies. The scene is a mountain pass with a stronghold at each end, one of which you control. On one side of the mountains is a desert like terrain and on the other an ocean. The objective is simple; there are 3 trading posts, control all of them to win.

Securing Florida:
You play as Spain, having dominated South America; you now have established a presence in Florida and have built a well defended fort to secure your possession. The French, Germans and Dutch will do all they can to stop you. Can your superior defenses hold out long enough for you to build your economy and then your army, so you can eliminate destroy your enemies.

Battle for Tenochtitlan:
The Spanish conquest and destruction of the Aztecs was not as simple as one may have thought, considering the difference in available technologies. Perhaps the situation could have been different if you were controlling the Aztecs. This scenario gives you the opportunity to find out. Defend the Aztec capital, then eliminate the two town main town centers of the Spanish settlements and the command post at the heart of the fortress.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
rdlayman first let me say i applaud your interest in making senarios, there is saddly few to choose from these days. now as to the comments so far none of the senarios seem to have a homecity available which starts at a disadvantage as the opponents seem to get there fort wagons and such. there are yet a few in your new batch of twc that also end as they begin, with no chance to play it.

again i'm not complaining, just letting you know how game play is going, I certaninly don't want you to stop making them.

as yet i havent played any of the 7 new senarios for the regular game just the expansion. I'll let ya know how that goes, unless i'm getting on your nerves by now
jlpember
File Author
rdlayman: Have you installed AOE3MODS vC2. Without these mods installed you will not be able to load various elements of the scenarios; especially where some scenarios encourage the use of balloons to transport units.

Every scenario does have a home city defined. They can all be found in the Campaign folder under a sub folder called AOE3MODS
rdlayman hi

yes i loaded it and i tried to load it again just to be sure and got a message cannot load twice
rdlayman ok, i uninstalled and reinstalled, still no home cities, so dunno what the glitch is. my home cities folder in my documents/games/etc...is empty not sure if that matters.

I have the builder mayor sheriff etc,,, just no home cities

[Edited on 02/26/07 @ 03:43 PM]

jlpember
File Author
rdlayman: OK, first check this path to see if there are a list of home cities:

C:\Program Files\Microsoft Games\Age of Empires III\Campaign\AOE3MODS

If they can be seen in this directory, it could be that you have a bad download and other files are not being installed correctly.

If this directory does not exist, then it could be that you have installed AOE slightly differently to what the mods are looking for.

If you want to contact me by email, I can send you files directly.
rdlayman hi there is a 20kb file called aoe3mods, with homecity info in almost what looks like html tag lines for card techs and props. I dont see anything out of the ordinary, but then i dont really know what im looking at.
jlpember
File Author
If you have a list of xml files, that will be the home cities. Eg. homecity_US_WC_land.xml would be one. Means a home city for a land based scenario to work with TWC for the US civ. There should be anything from a half dozen and up to 24 files. And, yes the contents will look a little like html.

If you email me, I can send you the mods and the scenarios again, along with screen shots of what to look for (if needed).
rdlayman your profile does'nt have your mail listed. everything works with the mod except for home cities, so if you can just email me those files and what dirctory they go in, hopefully that will do it. my email is rdlayman@bellsouth.net

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Added:02/19/07