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Downloads Home » Single Player Scenarios » Strategic Objectives: Russo-Turkish Wars

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Strategic Objectives: Russo-Turkish Wars

Author File Description
MosheLevi
File Details
Game Version: TWC
Strategic Objectives: Russo-Turkish Wars

This scenario is for both “AOE 3: Original” (Vanilla) and “AOE 3: TWC”.


“Strategic Objectives” is a scenario that can qualify as a new game type.


It allows to capture abandon buildings (such as Forts and Barracks), and even re-capture them from the AI and vice versa.
Captured buildings offer either economic bonus or military bonus (free units).

Players can also construct Fixed Guns anywhere on the map.


The Challenge and Give Away

From March 15th 2007 until April 6th 2007, players were invited to beat the “Normal” or/and “Hard” versions of any one of the “Strategic objectives” scenarios.

Such players were then qualified to be in the drawing to win one of 25 free prizes that were given by Ensemble Studios and by me.

For additional information please visit this link:
The Strategic Objectives Challenge


Game Play

Please visit the following link and read about the unique game play that “Strategic Objectives” offers.

It also tells you how to construct Fixed Guns anywhere on the map.

For more information visit this link:
The Strategic Objectives Challenge


Scenario versions

There are 3 main versions with different civilizations:

Ottoman VS Russia – the story version
Spanish VS British - skirmish
Germany VS Spain - skirmish

There are also 3 levels of difficulties for each version (Hard, Normal, and Easy).

Normal and Hard difficulties (for any one of these versions) will qualify for the challenge and give away.

All these 9 versions are available for both “AOE 3: Original” (Vanilla) and “AOE 3: TWC”.
That is a total of 18 scenario versions.

The main scenario with the story is called: “Strategic Objectives: Russo-Turkish Wars”.

Installation Instructions

Please note that these scenarios don’t mod your game in any way.

Copy all the "Strat Obj…….age3scn" and “Xstrat Obj….age3Xscn” files to
"My Documents/My Game/Age of Empires 3/Scenario".

The "Strat Obj……." files are for AOE 3: Original (Vanilla) and the “Xstrat Obj….” files (with leading “X”) are for AOE 3: TWC (for those who own the expansion).

There is no need to copy the “Xstrat Obj….” files (with leading “X”) if you don’t have AOE 3: TWC (expansion).

Copy the "Homecity_……XML" files to
"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel"

If you have TWC expansion, then copy the "HomecityX…….XML" files to
"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief"

The home city files give you a deck with 40 cards.

The music files need to be copied to the C:\Program Files\Microsoft Games\Age of Empires III\Sound folder.

Message for the Reviewers

Please review the story version scenario: “Strategic Objectives: Russo-Turkish Wars”

File names: “Strat_Obj_Turky_Russ_Normal.age3scn” (AOE 3: Vanilla),
or “XStrat_Obj_Turky_Russ_Normal.age3Xscn” (AOE 3: TWC).

The other two versions are skirmish type scenarios with no story.

The “Normal” level version is the most appropriate version for average players so please try that one first.
The “Easy” version might be too easy (it was intended for new players), and the “Hard” version
is very hard to beat (it was intended for expert players).

Please keep in mind that despite the fact that the AI has more units than the human player,
the human player can counter that with superior strategy and tactics.

Thank you,

Moshe Levi
AuthorReviews   ( All | Comments Only | Reviews Only )
Basilis
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
It was well designed, and it split the skill levels of the players, I think it can be played by virtually everyone and if he uses his mind he can win.

Balance: 4
The scenario was balanced, although there were times that both russian allies attacked early in the game but it was possible to fend off.

Creativity: 5
The whole idea was new to me and really inventive, so I gave it a 5.

Map Design: 5
The map was well designed, the hills in proper places, the narrow path behind the russian base and the sea, and it felt normal and not "man-made". The time spent on making the map was not wasted.

Story/Instructions: 4
The instructions were good, except some more information I would like especially on how to construct fixed guns, but it was provided on the forum.

Additional Comments:
I think it is a good and fun scenario to download and whether you actually participate in the challenge and give away or not, it is worth a try.

EDIT: a couple of typing mistakes

[Edited on 03/17/07 @ 10:12 PM]

Mediolanus
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
The easy/normal/hard descriptions match the scenarios perfectly. And it makes everyone able to play at his/her level.

Balance: 4
Spanish are a bit too strong, Germany shouldn't have musketeers, but balance seems to be ok overall.

Creativity: 5
A very good idea, that is perfectly executed.

Map Design: 5
Looks good. The fact that you can walk around the water makes it even better and gives room for tactical decisions. There are pathfinding issues on the narrow cliffs upon which the fixed guns are, but that is ES' problem, not yours.

Story/Instructions: 5
Because of the readme and posts on the forum, it becomes perfectly clear what you have to do, both inside and outside the scenario.

Additional Comments:
I think the giveaway action is great. when CSO is enabled, I'm sure I'll play this online!
Botolf
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions5.0
Playability: 4
Very intuitive for players, none of the gameplay components feel forced. The AI's aggressiveness can really take new players off guard early on, so it might be worth looking into giving the players advice to deal with what's coming in-game in the instructions.

Balance: 4
Balanced fairly well, although the computer player does have an enormous advantage in unit numbers. Nothing that can't be handled, but I suggest thinking about beefing up the AI's behavior and downgrading it's unit masses a bit.

Creativity: 4
Given the influx of standard build and destroy scenarios into the download section, your Strategic Objectives scenarios are a move in the right direction in the creativity department. Your gameplay components make the game feel very fresh.

Map Design: 3
Probably your weakest area, although fine in itself. On the whole, your maps look good and don't distract you visually from the action. There are the occasional instances where use of the eye-candy can be a bit jarring (ie the single patch of rain over the farms, the clumped objects at the edge of the lakes).

Story/Instructions: 5
Superb instructions left me with no doubts on how to play, with one minor exception. I could not recall how to construct fixed guns on a few occasions, which meant I had to pause and read through your thread for the specific notes. Some extra secondary objective in-game that held these notes would no doubt help out. That's my only issue though, the rest was perfectly executed.

Additional Comments:

An excellent scenario, both challenging and fun. There's nothing like finally pushing into the computer player's base after suffering and inflicting hundreds of casualties. Can't wait for the sequels you've been talking about. Keep it up Moshe!
poindexter39
Rating
4.0
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Playability: 4
It is a fun map to play. It definitely required strategy if you wanted to get the upper hand.

Balance: 5
I thought it was very balanced on normal mode. The AI was great.

Creativity: 4
I hate to bust your bubble but this idea is half original. There was a custom game played online for AoC that was just like this except it was all military units and no ills or economic buildings. It was called Battlefield. Perhaps someone remembers this and knows what I am talking about.

Map Design: 3
Not bad. Not great.

Story/Instructions: 4
Good instructions but there is not much of a story. The beginning was insightful but after that it was blank.

Additional Comments:
Great map. Would definitely make a fun multi-player game.
aoe3bill47
Rating
4.4
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 4
It was easy to play after the objectives. It took a few games on Moderate to figure it out.

Balance: 4
Good balance for the story.

Creativity: 5
Very Creative, eye candy good.

Map Design: 5
Map layout worked for the game play objectives.

Story/Instructions: 4
Could use a little bit more of a story.

Additional Comments:
Would be a great MP game. Hopefully soon with the next patch coming out.

[Edited on 05/02/07 @ 03:29 PM]

AN_Nuisance
Rating
4.4
Breakdown
Playability4.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
Playability: 4
Ok....Played on Normal and as advertised it WAS normal....whatever you do...do NOT use X Marks The Spot cheat even if you have seen the whole map before. If you do you will see lots of 10,000 hp pikes...NOT cool....lol No wonder I played forever on hard...those pikes were damn hard to kill.... Playability was excellent on Normal.

Balance: 5
On Normal the balance was excellent. Not too hard yet not too easy either...excellently balanced game play...aggressive AI and treasure guardians keep you on your toes...

Creativity: 4
I really enjoyed the capture re-capture feature on buildings. and the story along with the design of the map and the miners for building fixed guns made for a very creative concept.

Map Design: 4
A couple of things I noticed...there were basically two pieces of eye candy besides regular terrain changes:

1) The rain over the Indian trade post...either unnecessary or could have been in a few other places as well.

2) The farm at about 2 o'clock I could never capture even after killing all the guardians and putting as many as 20 units there...never figured that out.

Story/Instructions: 5
Good story...playing the Otto Russian scenario was helpful although a couple of the suggestions went by fast, but pausing the game helped.

Additional Comments:
As usual Moshe rocks on this scenario...totally worth the dl gents! ;)
dragoon360
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Very well designed game.
Balance: 4
Russians had the upper hand quite a bit.
Creativity: 5
Nice idea
Map Design: 5
Love the recapture ability for buildins.
Story/Instructions: 5
Great job on the instructions
Additional Comments:
rakovsky
Rating
4.2
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions3.0
The map had a pretty cool design where you take castles over.

The instructions could have been a little clearer with regard to taking over the Great cannons and making them fixed. My RR worker disappeared after making it, and I am not sure if he always respawned and if so where.

It was very creative, but having it in the Carolinas was weird and did not make sense as to a story though.

I thought it was balanced enough, but the normal mode might have actually played like a HARD. THe main problem with playability was that the map was so big that it got confusing.

But it was very creative and I liked it.

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Rating
4.4
Breakdown
Playability4.4
Balance4.3
Creativity4.6
Map Design4.4
Story/Instructions4.4
Statistics
Downloads:8,008
Favorites: [Who?]0
Size:19.97 MB
Added:03/15/07
Updated:03/29/07