English discribe:It is 2 players a map.
dislike with many raw materials and.
The human player is a Spaniard and the computer opponent a Britisher, one can change that if necessary still in the editor.
mrrags1
Posted on 12/02/05 @ 03:40 PM
I downloaded this file but was told that it was not a "valid .zip file" so my WinZip utility wouldn't load it. Sorry!
deforation File Author
Posted on 12/03/05 @ 04:09 AM
on my computer it works i have download it and it goes.
if you wont i can give it you on "rar" format.
i can send it you to your E-Mail adress.
sorry my english is not so good
[Edited on 12/03/05 @ 04:09 AM]
HankyTheQranky
Posted on 12/04/05 @ 04:31 PM
Well this map is quite good. I downloaded it and playd it. It's great fun. So deforation I wait for your next map.
The only thing I think is annoying is that one cannot game this thing over net work. Arghhh...
Well the story might be better next time. And don't write a German description if this is an English page. Well my German isn't really perfect. But there are a lot of faults in your text. So next time take a little bit more time for these things.
SonofFaramir
Posted on 12/04/05 @ 06:31 PM
Rating
3.6
Breakdown
Playability
4.0
Balance
4.0
Creativity
3.0
Map Design
5.0
Story/Instructions
2.0
Playability: 4
Fun to play.
Balance: 4
Balance was good.
Creativity: 3
Not overly special, but good.
Map Design: 5
I thought the map itself and all that went along with it was very well done.
Story/Instructions: 2
Couldn't really understand the instructions but was able to play without them.
Higgs
Posted on 12/11/05 @ 03:37 AM
Rating
2.4
Breakdown
Playability
3.0
Balance
2.0
Creativity
3.0
Map Design
3.0
Story/Instructions
1.0
Playability: 3
(I could play the map...but there were no triggers...and no objectives. You cant win)
Balance: 2
(The computer player was too easy to kill)
Creativity: 3
(some of the map was interesting)
Map Design: 3
(I thought this was an average map. With some additional work, it could get much better)
Story/Instructions: 1
(There were no instructions...and no objectives)
Additional Comments:
Im sorry I ranked this a little low. But I saw all the 4.0 ratings and downloaded it. I was somewhat dissapointed. But you have a great start here. More work and you would have a playable map.
ScaryLarry
Posted on 01/07/06 @ 01:43 AM
Rating
2.2
Breakdown
Playability
2.0
Balance
2.0
Creativity
3.0
Map Design
3.0
Story/Instructions
1.0
Playability: 2
It is a little difficult playing a game with the triggers, objectives or end. Still, it WAS fun so I went with a two instead of the 'one' that the guidelines suggest.
Balance: 2
The battle against the red player was quite easy which (again) according to guidelines should give you a one but the 'Mother Nature' player was stronger and took some effort. Especially, since my "spies" could not see "Mother Nature's" players.
Creativity: 3
It was pretty creative how things were set up but would have been so much better with a story or some "chat" between the two (or three, if we count 'Mother Nature') players.
Map Design: 3
Your map design was both a very strong point and a very weak point for you. The overall design was nicely done and original but there were far too many wide open spaces without anything there. Under 'Place Units' in subcategory 'embellishments' there are all kinds of underbrush to put into the map to make it look better. I liked the inverted cliffs in the map! 8-)
Story/Instructions: 1
This was the part that was seriously lacking. Not only does this lack triggers, objectives or an end but there is no story... hence, no beginning either. I realize that you are a native German speaker but that shouldn't stop you from trying to tell a story in English. Take a look at all of the native English speakers on this site who can neither write nor spell in their native language and it doesn't stop them! 8-)
Additional Comments: One last thing I failed to mention; you need to fix the trading post sockets at the native villages. Look under edit in the menu and you'll find, I think it's called, "pre-defined groupings" or something of that sort. In this, you'll find native villages to insert on your map where the socket will work when you try to build a trading post there. You can always add extra native buildings, should you wish, back under the, 'place objects' heading. Test these out a few times before uploading.