This is the story about the McWillies who lost their beloved fort because of the British.
The scenario is all about how the McWillies took it back.
You will start in a little camp, a few meters away from the enormous fort.
You will be able to build a small colony, so that you can make canons ( if you haven't got too much population ).
Your settlers don't need to gather any wood or food. You will get 500 food, gold, and wood automaticly.
Remember that the scenario ain't about building a colony, but taking over the fort with the units you get.
The enemy will have a lots of lots of lots canons and soldiers, the whole Willy Fort and much more.
I can garanty you a challenge.
I really hope that you will appreciate my scenario. I've used more than 6 months at it!
I would really hope that you guys reply and download the scenario, since I used soooo much time on it...
I would also like to thank:
kjn, for answering to my endless questions.
And you, for downloading...
Playability was an issue for several reasons. There were many times when soldiers would NOT attack a building as if I always had to TELL them to attack...even when they were taking damage often they stood around. Also I would have to try several times to pick up a treasure even after guardians were all dead. It might have been nice if the fixed guns could've been captured. Also the pop goes up so massively that it is almost impossible to build cannons for more than one or two go-rounds. Lastly the villies would stand around a bit later in the game when asked to build a building....made it tough to upgrade units etc...
Balance was ok but it sure seemed that the enemies forces seemed damn hard to kill...like the hp were upped. At least it appeared that way. What put the balance off was the ginormous amount of troops I was getting.
Creativity was NO problem...very creative stuff.
Map Design: 5
Map design was great...LOTS of eye candy and interesting gig with the albus guns firing from INSIDE the towers.
The cinematic went off without a hitch and the objectives were clear...
Well worth the dl...Nice Job! ;)
[Edited on 05/17/07 @ 02:47 AM]
Posted on 05/24/07 @ 12:39 PM
The objectives pretty much told you what to do. Although I never got the 5 treasures and somehow lost the ally base, even though they helped a little later in the game.
Very balanced game. I could of lost a few times, when they rushed into my base.
Very creative. Massive battles and armies on both sides.
Map Design: 5
Lots of eye candy, even though I didn't really have time to open the whole map and look around until the end of the game.
I gave it a 3 because, the begining introduction was lenghty and too much camera time. You had plenty of time to read everything, but then you had to wait for the next scene and story lines.
Keep up the good work. I'll put in a good word for you. I can see more like this map in the future. Well worth the download.