i know im not sanes, but i think this was a really good scenario. i saw the fight in that other mining scenario, and think that this was a great scenario to make it up. out of all, i rate this 4.9, because it was a bit hard to understand sometimes, but it was fabulous otherwise.
Posted on 06/25/07 @ 05:33 AM
It was playable but the objectives and instructions weren't very clear.
Blues guy was waaaaay too strong early on. Also it was not clear from the instructions whom the healer was...as a matter of fact it shows him as a yellow team character when in fact he appeared to be the orange players character. Also there appears to be at least one mercenary character for yellow...but he is un-hire able so I'm not sure why he's there. I'm really not certain why the "Training Center" is there either.
The creativity was great but I could have used better instructions.
Map Design: 3
I almost gave it a 2. There is tons of area that are unused and purposeless. There is seemingly a treasure that can not be gotten, and the map gives the illusion that you can go to areas that you seemingly cannot go to. Also I must have saved the hunter, but I have no idea when I did...or even how I did. Also what was with the "Test Object" glowing greenish gold stuff? It was attackable but I have no idea why.
Clearly unclear...lol This section was really lacking. IMHO
Truly the only challenge besides figuring out the instructions was the "Sir Hell" characters. Which after attacking and merely walking away I was able to heal and return bumping them off one at a time...It also goes straight to the main screen upon vicory...
[Edited on 06/25/07 @ 05:38 AM]
Posted on 06/25/07 @ 05:35 AM
Commando730....you would score this only .1 less than perfect? Wow...