Author |
File Description |
Commando730 |
Posted on 06/15/07 @ 11:35 AM
File Details |
Game Version: |
TWC |
In this scenario, you play as the Knights of Saint John. You have been forced into retreat to your fort, the last sanctuary of the Nights. For some unknown reason( this takes place right after act 1 in the campaign), Sahin the Falcon has returned to the Ottoman Empire, and is attacking Malta. Now that Alain is dead, captured and killed by the Aztecs after the Fountain of Youth is destroyed,Morgan is the new leader of the Nights. Lead him and drive the Ottomans from Malta FOR GOOD. |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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CaveTown |
Posted on 06/16/07 @ 09:11 AM
"In this scenario, you play as the Nights of Saint John. You have been forced into retreat to your fort, the last sanctuary of the Nights. For some unknown reason( this takes place right after act 1 in the campaign), Sahin the Falcon has returned to the Ottoman Empire, and is attacking Malta. Now that Alain is dead, captured and killed by the Aztecs after the Fountain of Youth is destroyed,Morgan is the new leader of the Nights. Lead him and drive the Ottomans from Malta FOR GOOD."
Alain died during the final scenario, when he tries to recapture your fixed gun. Morgan Black drank from the Lake of the Moon in the final cine of Act I, which had the Fountain of Youth's water, therefore he became very young; thus making him an unlikely person to lead the Knights of St. John.
The Knights of St. John were real, so I think you should go to real history to look for what happened to them...
http://en.wikipedia.org/wiki/Siege_of_Malta_(1565) |
Commando730
File Author |
Posted on 06/16/07 @ 03:04 PM
yes, i realize that..... however, Morgan Black and Sahin the Falcon were fictional characters, as was Alain Magnan. this just goes to say that i was not twisting an actual event, for this was in no relation to the real seige of Malta, merely continuing what i thought would be fitting to continue act 1.
[Edited on 08/17/07 @ 06:03 PM]
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CaveTown |
Posted on 06/16/07 @ 11:39 PM
He's in act 3, as the old man. That is many generations ahead of his own, he would have been over 100 years old, maybe over even 150 or more...[Edited on 06/16/07 @ 11:40 PM]
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AN_Nuisance |
Posted on 06/17/07 @ 01:54 AM
Playability: 3
Sorry to be harsh but this one needs work. It's playable but easy as hell...see balance and map design for more.
Balance: 1
There is no balance...you have a massive fortressed area with a zillion workers. Resources POUR in. You can build an army extremely fast and very quickly overwhelm the Ottos.
Creativity: 2
Hmmmm not a lot to talk about here...see map design and story for more.
Map Design: 2
The layout is ok...but: You start with buildings you wouldn't have for your age...then you also have buildings that you'd never have because you can't go to age 4 or 5. There is no eye candy and no treasures...blue has a basically undefeatble fortress/TC area...
Story/Instructions: 2
There is pretty much zero instructions except "drive the Ottos out of Malta"...
Additional Comments:
This one needs a lot of work...also there is absolutely no victory even after all of red is defeated which is incredibly easy...[Edited on 06/17/07 @ 01:55 AM]
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Linuchadnezzar |
Posted on 06/17/07 @ 06:52 AM
In this scenario, you play as the Nights of Saint John. You have been forced into retreat to your fort, the last sanctuary of the Nights.
I thought it were the Knights of Saint John... [Edited on 06/17/07 @ 06:53 AM]
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Commando730
File Author |
Posted on 06/17/07 @ 12:57 PM
@cavetown- i see ur point, however, that wasnt the main thing of what i was trying to tell you. i need suggestions, reviews, not historical criticism.
@ an nuisance- please, tell me how to increase the difficulty level! |
AN_Nuisance |
Posted on 06/19/07 @ 02:49 AM
Well I am certainly NOT a scenario designer...you might ask someone like Moshe Levi. One thing is for certain....you start off with a massive base....MASSIVE. And a zillion workers.... resources flow in like WATER....in a few short minutes you have the ability to build a ginormous army.
Maybe having a smaller base to start with and way less workers would certainly up the difficulty in itself. I mean you get like 50 workers and 6 barracks pre-built...and plantations and farms and artillery foundries and like 4-5 forts and 3 trading posts....it's pretty over the top....
I think getting rid of a lot of the pre-built base and villagers would certainly upgrade the dificulty...[Edited on 06/19/07 @ 02:53 AM]
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AN_Nuisance |
Posted on 06/19/07 @ 02:53 AM
Oh yeah...it should be "The Knights of St. John" Not the Nights... |
CaveTown |
Posted on 06/20/07 @ 08:56 AM
"I thought it were the Knights of Saint John... "
I thought it was "I thought it WAS the Knights of Saint John..."
Before you correct someone, make sure you can at least make your words right...[Edited on 06/21/07 @ 11:16 AM]
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Commando730
File Author |
Posted on 06/20/07 @ 06:05 PM
lol |
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