Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Random Map Scripts
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files

Download File Post Review Post Comment

Giant Delta

Author File Description
File Details
Game Version: TWC
Giant Delta
A random map script for AOE3 and The War Chiefs
by RF_Gandalf

Giant Delta is a new random map for Single-player or Multiplayer use, available in versions for AOE3 and The War Chiefs, a large scale version of my prior map Delta. This version is over 3x the area of the original Delta map for 2 players, and roughly the same scale for larger player numbers. It is available only as the 'hidden' version, with no auto-reveal of the rivers. This map depicts an 'unknown' area, with players or teams on opposite banks of a river, while downstream there is a delta area with bonus food, coin and wood resources. There is always one direct crossing between the player areas, and another crossing that connects two sides through the delta. One each side of the river is one trade route, while 3 native villages (4 on maps with over 2 players) are located in the delta islands. The river contains some fish but no whales. There are 15 (21 in TWC version) possible randomly chosen terrain patterns, with natives and fauna roughly matching the terrain pattern. There is some variation in the map design, with the delta randomly appearing in the north or south, and two different designs of the delta pattern. Note that the shallow crossings in the rivers are located at the periphery of the map and do not prevent ships from travelling most of the river length.

The food resources on each map can vary slightly. There are always four starting huntable animals by the TC and 3 huntable 'herds' of some type per player on the mainland - the numbers vary randomly and types will vary per map theme. There are extra herds of huntable animals in the delta. Most of the maps have sheep, cows or llamas, (not on two of the various terrain pattern selections-Yukon and jungle) and most have starting berries and some extra berries in the delta (not on the winter/Yukon/Sonora/South Araucania patterns). All maps have 2 mines per player near the start area (though the second is generally just out of the starting screen), with an additional one per player also on the mainland - more are present in the delta area. Mines can vary in type, with silver and gold mines possible (plus copper or tin in TWC). Silver, tin and copper mines have the same value, but gold mines are worth 2.5x the amount of coin, and occur randomly (but are always more distant delta area mines, not the start area mines). Treasures or nuggets are placed in increased numbers in the delta area as well.

In my testing this map produces extremely fair, balanced maps for 2 team play with a wide variety of possible strategies. I have tried to eliminate any 'map screws' as much as possible; ‘fair maps’ are one of my main goals, achieved through use various types of map symmetry and testing to eliminate dropped resources and features. Effective play involves gaining control of the river, the crossings and the delta with its extra resources. Scouting is an essential factor to find the nearby and distant resources, features and the enemy. Note that although walling off crossings is an option on most of the terrain patterns, on two of them the ice on the edge of the river prevents a perfect job of walling off - so beware! This map supports Free For All play, though with uneven numbers there will be unbalanced player placement between the 2 sides of the river. Due to the map size, rushing is very much slower, and games generally get farther along in age before serious warfare occurs.

To play this map, the two files (Giant Delta V.xs and Giant Delta V.xml) must be placed in the folder:My Documents\My Games\Age of Empires 3\RM for the original AOE3. The files (Giant Delta TWC.xs and Giant Delta TWC.xml) must be placed in the folder:My Documents\My Games\Age of Empires 3\RM2 for the War Chiefs version. Please do not place them in the game's install folder - that will not work. When you start up a skirmish game in Single-player or Multiplayer, use the small blue 'Custom Map' button, which allows you to then select one the random maps in that My Games folder from the drop-down window. The files will transfer in Multiplayer if your allies or opponents have not downloaded the files. Please do not edit the files or you will have compatibility problems in Multiplayer. Do not try to play the TWC versions in the original AOE3, as the new terrains and natives will not work.

A point about the startup: the map area and the map script are both larger than the standard ES maps so it takes a little longer to load - be patient! Warning - if you have an underpowered computer or bad connections, you may have lag problems due to the map size, especially for larger player numbers.

Thanks to ES for making map scripting possible.

Feedback appreciated!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Northern Marvin Your maps use to be veeery good, so I'll download this this evening and post you what I think :-)
AjaxMinoan I can safely say that I would be done with AOE3 by now if it weren't for Gandalf. Because of him, I will buy the expansion.

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Favorites: [Who?]0
Size:28.45 KB