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CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)
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Author |
File Description |
CaveTown |
Posted on 08/01/07 @ 03:23 PM (updated 10/04/07)
File Details |
Game Version: |
TWC |
Screenshot:
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Roanoke 3: History and the Freemasons (Version 1.05)
Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area
of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").
Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power
by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.
Created by CaveTown
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To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.
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I would like to give thanks to...
` Twoqtimes2
` RiderofEternity
` And anyone else whom might have helped me along the way of making this campaign. This campaign has taken over a year to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)
Please send questions and comments to the forum threads, download section or this email adress: CaveTown@hotmail.com
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-CHANGES IN NEW VERSIONS...
V1.01
-FIXES MOST OF THE PROBLEMS THAT THE PLAYTESTERS HAD, AND CHANGED A LITTLE BIT OF THE STORY. IT COMPLETELY CHANGED THE CAMPAIGN.
V1.02
-FIXED A PROBLEM MAKING THE FINAL PLAYABLE SCENARIO NOT WORK.
V1.03
-FIXED A PROBLEM MAKING THE FINAL SCENARIO NOT ADVANCE TO THE FINAL CINE.
-PLEASE PAY ATTENTION HERE, IT MAY SEEM LIKE IT'S NOT GOING TO DO ANYTHING AFTER THE FINAL PLAYABLE SCENARIO, BUT IT IS; IT JUST TAKES A WHILE FOR IT TO LOAD.
v1.04
-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.
-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.
-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.
-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.
-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.
-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.
-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.
-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.
-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.
-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.
-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.
-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.
-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.
-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.
-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.
-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.
-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS.
v1.05
-TOOK OUT COPYRIGHTED MUSIC OF OTHER THINGS TO MAKE SURE THAT IT CAN BE USED BY A GAME MAGAZINE COMPANY.
-CHANGED A LOT OF THE MUSIC IN THE SCENARIOS, FOR THE MAGAZINE COMPANY, AND FOR OTHERS WHO DON'T LIKE THE MUSIC.
v1.05a
-A SMALL PROBLEM WITH THE INSTALLER OF v1.05 WAS FIXED.
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Representing Liquid Fire Studios. Find us and our other projects at http://liquidfirestudios.net/
Enjoy! |
Pages: [1] 2 3 4 5 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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MosheLevi
Staff
Official Reviewer |
Posted on 08/02/07 @ 04:04 AM
This review is for the first scenario only.
Playability: 4
Fun scenario, interesting story.
I notice a few issues with the triggers that affected the game play – see comments bellow.
Balance: 4
It was challenging at the beginning but then after awhile the AI didn’t present much of a challenge.
Creativity: 5
Very creative campaign with a nice story and several scenarios to play with.
Your install and uninstall programs are top notch.
Map Design: 4
Map design was nice but I didn’t see much eye candy.
Story/Instructions: 5
Very nice story and clear instructions.
Additional Comments:
There were some issues with the triggers for the first scenario,
Pirates kept spawning at the right side of the map even after I destroyed the Mexican base.
In addition to that they were idle (over 50 of them).
I suggest adding the condition “Is Alive” for the TC, so the pirates stop spawning after the TC is destroyed.
I also didn’t get the victory message even after I built the Outpost next to the Mexican base.
It is not possible to build the outpost inside the base because the game prohibits from doing so even after the base is destroyed.
So I built the outpost as close as I could to the base but the victory message didn’t show up.
I looked at the victory trigger and noticed that the radios is too small – 30.
I suggest you increase it to 50 or 60 and that should fix the problem.
I also noticed that you leave too much for the “AILoadstandard”.
The AI had long gaps between attacks later on which affected the challenge level.
I suggest using a second AI (“Age3AI”) and add a few smaller attacks in between the large attacks.
I also think that it would be nice to have higher home city level with more than 15 cards.
Overall it was a fun scenario and I am planning to play the rest of your campaign.
I would recommend this campaign to everyone.
Congratulations on your achievement.
[Edited on 08/02/07 @ 04:20 AM]
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CaveTown
File Author |
Posted on 08/02/07 @ 04:46 AM
I shall update it when I get your full review, so that way I can make sure it's of the best quality afterwards :). I had forgotten to remove the pirates spawning piece of the scenario; I didn't want it in there at all. I wanted to use different units, such as skirmishers. I will make sure that the instructions are clearer on where to build the outpost, and I will make the radius bigger. Thank you for the review :). |
AN_Nuisance |
Posted on 08/02/07 @ 05:54 AM
I agree with much of what was said above...my issue was with the "Friends On The Mountain" portion of the campaign. I killed all the pirates and still did not complete that portion of the objectives...so consequently Mary did not join up...also the guy never came out of the cave so I was unable to take him to the crusaders to get their help and as a result also couldn't get the other friend to join...also because of that I was never able to attack red...so my campaign stopped dead right there... |
AN_Nuisance |
Posted on 08/02/07 @ 05:59 AM
Oh yeah....and while I sat...red just continues to age up...and still no guy from the cave and no Mary joining...FRUSTRATING! |
CaveTown
File Author |
Posted on 08/02/07 @ 06:31 AM
Did you ever consider going back to Mary, after you killed the pirates? It's how you get her, there should be a goal that pops up telling you to do so. :)[Edited on 08/02/07 @ 06:33 AM]
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AN_Nuisance |
Posted on 08/02/07 @ 06:40 AM
I did go back....several times... =( |
CaveTown
File Author |
Posted on 08/02/07 @ 06:41 AM
Alright, I'll go play the scenario, and see what went wrong. |
CaveTown
File Author |
Posted on 08/02/07 @ 07:00 AM
I was able to get Mary just fine. Are you sure one of the pirates didn't just run off? And Greuishé doesn't come out of the cave until you get Mary, Breause, Muhammed and Jinje' I believe.
If the reason is not because of the pirates running off, then maybe it's becuase you're not going close enough to Mary to fire the trigger?
I will make the radius bigger for that, if that's the reason; or even if it's not the reason.[Edited on 08/02/07 @ 07:05 AM]
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CaveTown
File Author |
Posted on 08/02/07 @ 08:38 AM
I HAVE FOUND A SERIOUS PROBLEM WITH THE FINAL SCENARIO, I WILL BE UPDATING IT NOW.
-THE SERIOUS PROBLEM DOESN'T ALLOW YOU TO CONTINUE THROUGH THE SCENARIO CORRECTLY, SO IT WILL BE FIXED IN MY NEWLY UPDATED VERSION V1.2 I WILL HAVE VERY SOON.
IT IS NOW UPLOADED! REDOWNLOAD TO GET THE FIX![Edited on 08/02/07 @ 08:42 AM]
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teddysr |
Posted on 08/02/07 @ 06:12 PM
CONGRATULATIONS TO ALL CRITICS OF AOE3 AND TW!!!
You guys are the one that makes this stuff good. Nobody is perfect and help from others makes a lot. |
Pages: [1] 2 3 4 5 6 7 » Last » |
HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 4.6 | Balance | 4.0 | Creativity | 4.2 | Map Design | 4.2 | Story/Instructions | 3.8 |
Statistics |
Downloads: | 5,526 |
Favorites: [] | 0 |
Size: | 7.97 MB |
Added: | 08/01/07 |
Updated: | 10/04/07 |
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