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Downloads Home » Single Player Scenarios » CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

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CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

Author File Description
CaveTown
File Details
Game Version: TWC
Screenshot:
______________________________
Roanoke 3: History and the Freemasons (Version 1.05)

Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area

of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").

Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power

by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.

Created by CaveTown
_________________________________

To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.

____

I would like to give thanks to...
` Twoqtimes2
` RiderofEternity
` And anyone else whom might have helped me along the way of making this campaign. This campaign has taken over a year to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)

Please send questions and comments to the forum threads, download section or this email adress: CaveTown@hotmail.com

____


-CHANGES IN NEW VERSIONS...

V1.01

-FIXES MOST OF THE PROBLEMS THAT THE PLAYTESTERS HAD, AND CHANGED A LITTLE BIT OF THE STORY. IT COMPLETELY CHANGED THE CAMPAIGN.


V1.02

-FIXED A PROBLEM MAKING THE FINAL PLAYABLE SCENARIO NOT WORK.


V1.03

-FIXED A PROBLEM MAKING THE FINAL SCENARIO NOT ADVANCE TO THE FINAL CINE.

-PLEASE PAY ATTENTION HERE, IT MAY SEEM LIKE IT'S NOT GOING TO DO ANYTHING AFTER THE FINAL PLAYABLE SCENARIO, BUT IT IS; IT JUST TAKES A WHILE FOR IT TO LOAD.


v1.04

-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.

-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.

-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.

-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.

-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.

-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.

-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.

-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.

-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.

-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.

-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.

-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.

-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.

-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.

-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.

-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.

-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS.


v1.05

-TOOK OUT COPYRIGHTED MUSIC OF OTHER THINGS TO MAKE SURE THAT IT CAN BE USED BY A GAME MAGAZINE COMPANY.

-CHANGED A LOT OF THE MUSIC IN THE SCENARIOS, FOR THE MAGAZINE COMPANY, AND FOR OTHERS WHO DON'T LIKE THE MUSIC.


v1.05a

-A SMALL PROBLEM WITH THE INSTALLER OF v1.05 WAS FIXED.

____


Representing Liquid Fire Studios. Find us and our other projects at http://liquidfirestudios.net/

Enjoy!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
CaveTown
File Author
I would like to thank anyone who has downloaded this :). I would also like the thank the people who have made comments, and thank anyone who had told me problems/reviewed it or told me what they think about the campaign. :)

I hope people keep commenting, reviewing and downloading :).

[Edited on 08/02/07 @ 10:32 PM]

AN_Nuisance
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design3.0
Story/Instructions5.0
I am giving the campaign an overall rating...though it would be more fair to rate it on a scnerio by scenario level...

Playability: 5
Overall the playability was excellent with a couple of issues due to map design...see that for more

Balance: 4
Overall balance was very good...the black army is damn hard to kill. The robots in the final scenario were a bit over the top I think but hey, it made it interesting.

Creativity: 5
Super creative even if a bit confusing at times.

Map Design: 3
I have to ding you a bit here...but mostly on one of the scenarios...the one with the Iroquois and the Ironclad..The elevations were waaaaaay too extreme...it was difficult to maneuver due to the height of mountains and trees...overall though an excellent job...maybe a bit more eye candy on a couple levels...the friends on the mountain map was pretty plain. Some scenarios had some excellent eye candy. Also I'm not a big fan of the rotating map like in the scenario with the Iroquois and the Ironclad...that ALWAYS screws me up...

Story/Instructions: 5
The objectives were pretty clear...I did have a bit of trouble following the complete story but that may just be me. Overall really well laid out...

Additional Comments:
Lewis and Clark is spelled "Lewis" and not "Louis"...there was some other grammatical things that made it a bit unclear on the story but overall an EXCELLENT job on this. Cinematics worked well and it's obvious that you put an amazing amount of work into this! Well worth the dl guys....FUN!
AN_Nuisance Oh one other thing...at the end...it kind of just sits there...I had to close out the game to turn it off...maybe a closing cinematic would be cool....
CaveTown
File Author
"Oh one other thing...at the end...it kind of just sits there...I had to close out the game to turn it off...maybe a closing cinematic would be cool...."

Did you not see the final cinematic? Did this happen when you played the "Fort Alamo" scenario?

"it was difficult to maneuver due to the height of mountains and trees..."

Then why didn't you spin the camera a little bit? There is one specific way that the camera can stay before you cross the river, then you cross the river and it can turn a bit, and stay that way, that should help you a bit.

[Edited on 08/03/07 @ 06:08 AM]

Northern Marvin I'll download this when the sun starts to fall down from the sky, and the night is comming... the clock is 4 alredy, but it might take maaaaaanyy hours (in the meaning of more than 6 hours) before the sun goes down... so I'll look forward to it :-)
CaveTown
File Author
Download it whenever you would like :).
AN_Nuisance Yes it happened at the Fort Alamo scenario...and no I didn't see any closing cinematic...also on the moving the camera angle...A) I don't know how to do that...B) Probably many players don't know how to do that...
CaveTown
File Author
First go to options and enable the camera rotation. Then afterwards hold control, and push the arrow buttons left or right, depending on which way you want it to go.

When that happened on the last scenario, did it happen at the beginning of the scenario, or at the end of the scenario? Did you ever kill Jack Copperaxe?

[Edited on 08/04/07 @ 02:39 AM]

AN_Nuisance I just went to dark screen at the end...and yes I killed Jack after forever...that guy had a ton of hp! Needed to use the robot (truck)
AN_Nuisance Oh yes and by the way....the install/uninstall worked brilliantly!
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HGDL v0.8.0

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Rating
4.2
Breakdown
Playability4.6
Balance4.0
Creativity4.2
Map Design4.2
Story/Instructions3.8
Statistics
Downloads:4,967
Favorites: [Who?]0
Size:7.97 MB
Added:08/01/07
Updated:10/04/07