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CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)
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Author |
File Description |
CaveTown |
Posted on 08/01/07 @ 03:23 PM (updated 10/04/07)
File Details |
Game Version: |
TWC |
Screenshot:
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Roanoke 3: History and the Freemasons (Version 1.05)
Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area
of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").
Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power
by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.
Created by CaveTown
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To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.
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I would like to give thanks to...
` Twoqtimes2
` RiderofEternity
` And anyone else whom might have helped me along the way of making this campaign. This campaign has taken over a year to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)
Please send questions and comments to the forum threads, download section or this email adress: CaveTown@hotmail.com
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-CHANGES IN NEW VERSIONS...
V1.01
-FIXES MOST OF THE PROBLEMS THAT THE PLAYTESTERS HAD, AND CHANGED A LITTLE BIT OF THE STORY. IT COMPLETELY CHANGED THE CAMPAIGN.
V1.02
-FIXED A PROBLEM MAKING THE FINAL PLAYABLE SCENARIO NOT WORK.
V1.03
-FIXED A PROBLEM MAKING THE FINAL SCENARIO NOT ADVANCE TO THE FINAL CINE.
-PLEASE PAY ATTENTION HERE, IT MAY SEEM LIKE IT'S NOT GOING TO DO ANYTHING AFTER THE FINAL PLAYABLE SCENARIO, BUT IT IS; IT JUST TAKES A WHILE FOR IT TO LOAD.
v1.04
-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.
-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.
-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.
-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.
-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.
-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.
-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.
-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.
-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.
-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.
-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.
-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.
-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.
-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.
-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.
-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.
-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS.
v1.05
-TOOK OUT COPYRIGHTED MUSIC OF OTHER THINGS TO MAKE SURE THAT IT CAN BE USED BY A GAME MAGAZINE COMPANY.
-CHANGED A LOT OF THE MUSIC IN THE SCENARIOS, FOR THE MAGAZINE COMPANY, AND FOR OTHERS WHO DON'T LIKE THE MUSIC.
v1.05a
-A SMALL PROBLEM WITH THE INSTALLER OF v1.05 WAS FIXED.
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Representing Liquid Fire Studios. Find us and our other projects at http://liquidfirestudios.net/
Enjoy! |
Pages: « First « 1 2 [3] 4 5 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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CaveTown
File Author |
Posted on 08/05/07 @ 07:15 AM
I've updated the file. Please read the V1.3 update notes. |
poindexter39 |
Posted on 08/06/07 @ 05:23 PM
Playability: 4
Fun but becomes a little repetitve.
Balance: 3
A little on the easy side, try adding different versions according to difficulty.
Creativity: 3
Not too creative seeing as it is very similar to the campaign that comes with the game.
Map Design: 4
Not bad at all but not great either.
Story/Instructions: 4
I find your storyline somewhat difficult to follow. You throw all of these characters in without much characterization so I'm not connecting with your story. Try to focus on less characters and more characterization.
Additional Comments:
Overall an average scenario although it is much better then a lot of the scenarios out there. Still it is worth a download. Keep up the good work man and looking forward to your future projects. |
CaveTown
File Author |
Posted on 08/06/07 @ 09:51 PM
Thank you for the review :). In what way is it similar to the main campaign? I know the storyline is a bit difficult to follow, but I try to get it in as well as possible.
Reviews are really supposed to be longer than that, and not just say a couple words about each thing. Remember, this is Roanoke 3; so you may not know who in the heck the characters are. Some are historical characters, some are my own.
But anyways, thanks again for the review :).[Edited on 08/06/07 @ 09:55 PM]
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AN_Nuisance |
Posted on 08/07/07 @ 03:33 AM
I must say I didn't find it too close to the original campaign at all...is it just me? |
CaveTown
File Author |
Posted on 08/07/07 @ 06:13 AM
"I must say I didn't find it too close to the original campaign at all...is it just me?"
That's the reaction of most people. Seeing as how the main campaign doesn't have robots, the Ones(Owns) or any of that stuff... I don't think that it's the same; though maybe he meant that the idea of the campaign is too close. Such as the idea of me getting pieces of history, and putting them into one story. |
CaveTown
File Author |
Posted on 08/11/07 @ 03:20 AM
Now updated to V1.04!
-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.
-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.
-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.
-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.
-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.
-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.
-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.
-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.
-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.
-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.
-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.
-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.
-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.
-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.
-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.
-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.
-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS. |
postmanplod |
Posted on 09/06/07 @ 04:49 PM
I'm stuck on the "Monkey Cave" scenario. I must have played it a dozen times and I still can't find the native chief that I am supposed to kill, before my forces are overwhelmed. Can you please give me a clue as to which part of the map I should be looking in. |
CaveTown
File Author |
Posted on 09/06/07 @ 11:10 PM
You start in the bottom right of the map, and from there you have to go to the top right of the map to get to the Warchief(The Warchief is near the final militia you have to save).
If you are still stuck, ask again, and I'll post a link to a picture of the minimap, and show you where it is.[Edited on 09/06/07 @ 11:10 PM]
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randomjack |
Posted on 09/24/07 @ 05:23 PM
Sorry for the late post (I just realized that ronoake 3 was out.)
I'm a huge Roanoke fan, and have eagerly awaited this.
Point is, I tried to install it and got the "failed to load" of death. Is it possible to make Roanoke available in scenario form. You know, where you dump the levels in your custom scenario file?
Thank You. |
CaveTown
File Author |
Posted on 09/25/07 @ 03:26 PM
I don't understand what you mean... Was it able to install? Or are you having problems with the game loading the scenarios?
If you're having trouble with the game loading the scenarios then just update the game, if otherwise, tell me please. |
Pages: « First « 1 2 [3] 4 5 6 7 » Last » |
HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 4.6 | Balance | 4.0 | Creativity | 4.2 | Map Design | 4.2 | Story/Instructions | 3.8 |
Statistics |
Downloads: | 5,529 |
Favorites: [] | 0 |
Size: | 7.97 MB |
Added: | 08/01/07 |
Updated: | 10/04/07 |
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