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Downloads Home » Single Player Scenarios » CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

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CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

Author File Description
CaveTown
File Details
Game Version: TWC
Screenshot:
______________________________
Roanoke 3: History and the Freemasons (Version 1.05)

Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area

of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").

Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power

by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.

Created by CaveTown
_________________________________

To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.

____

I would like to give thanks to...
` Twoqtimes2
` RiderofEternity
` And anyone else whom might have helped me along the way of making this campaign. This campaign has taken over a year to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)

Please send questions and comments to the forum threads, download section or this email adress: CaveTown@hotmail.com

____


-CHANGES IN NEW VERSIONS...

V1.01

-FIXES MOST OF THE PROBLEMS THAT THE PLAYTESTERS HAD, AND CHANGED A LITTLE BIT OF THE STORY. IT COMPLETELY CHANGED THE CAMPAIGN.


V1.02

-FIXED A PROBLEM MAKING THE FINAL PLAYABLE SCENARIO NOT WORK.


V1.03

-FIXED A PROBLEM MAKING THE FINAL SCENARIO NOT ADVANCE TO THE FINAL CINE.

-PLEASE PAY ATTENTION HERE, IT MAY SEEM LIKE IT'S NOT GOING TO DO ANYTHING AFTER THE FINAL PLAYABLE SCENARIO, BUT IT IS; IT JUST TAKES A WHILE FOR IT TO LOAD.


v1.04

-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.

-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.

-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.

-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.

-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.

-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.

-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.

-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.

-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.

-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.

-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.

-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.

-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.

-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.

-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.

-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.

-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS.


v1.05

-TOOK OUT COPYRIGHTED MUSIC OF OTHER THINGS TO MAKE SURE THAT IT CAN BE USED BY A GAME MAGAZINE COMPANY.

-CHANGED A LOT OF THE MUSIC IN THE SCENARIOS, FOR THE MAGAZINE COMPANY, AND FOR OTHERS WHO DON'T LIKE THE MUSIC.


v1.05a

-A SMALL PROBLEM WITH THE INSTALLER OF v1.05 WAS FIXED.

____


Representing Liquid Fire Studios. Find us and our other projects at http://liquidfirestudios.net/

Enjoy!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
randomjack The problem is with the game loading the scenarios

Something close to "Failed to load Age of Empires/Scenarios....."

By update the game, do you mean a patch, a new version, or what? I don't know why it does this, though. About a third of the maps I download just do that, with no pattern.
Normally I ignore it, but I mean...come on! It's Roanoke!

[Edited on 09/25/07 @ 05:03 PM]

CaveTown
File Author
Yes, you have to have the latest patch, that's why the maps do that.
randomjack Thank you, Cavetown, for taking the time to help. I got patch 1.04, and it works like a charm. I'm fighting Mexicans as we speak. Campaign looks great, and I'll give you a review as soon as I'm done!
CaveTown
File Author
That's great to hear :). I may soon showcase the fourth Roanoke in the forums. I just need a name for it first. The fourth one is coming along nicely so far.
randomjack I know from reading this comments page that you have heard this before, but the end cine won't work. I killed Copperaxe (all 900,000 hitpoints of him) and it gave me the win message and faded. It's been thirty minutes since then and I still have a black screen and cursor.
CaveTown
File Author
Hmm... I really thought I had fixed that problem... When I tried it, it just took a while to load, but it seems like it's really not going to work for you... just go into the folder


C:\Program Files\Microsoft Games\Age of Empires III\Campaign\War Chief

then copy Roanoke3HistoryandtheOnes18.age3Xscn into

C:\Documents and Settings\Account Name\My Documents\My Games\Age of Empires 3\Scenario

Then play it yourself with the normal scenario loader thing.
randomjack
Rating
4.6
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Playability: 5
The Levels were excellent, and had good dialog in them. They allowed you good leeway on how to accomplish your objectives, which I hold in high regard.

Balance: 4
The Levels were challenging, but not the type of hard that makes you too frustrated to play. Just right, though there were a couple easy levels.

Creativity: 5
As always, Cavetown, I found it very creative and original, an outstanding hybrid of history and imagination

Map Design: 5
The maps were a nice size, and had the right amount of eyecandy. Not distracting, but giving it an extra touch. The maps fit well with the regions they portrayed.

Story/Instructions: 4
I didn't find the story quite as good as 1 & 2, but it was fine nonetheless. I docked a point because the whole 'owns' with mystical powers thing was a tad hokey.

Additional Comments:
All in all, the effort put into this shows. It was a fun adventure and keeps the Roanoke series firmly in my 'favorite custom campaign' slot. A few things i need to say, though:

I didn't like the weird music in the last scenerio, and though it was not in the last one, I found the track 'the end music' was overused.

I might have docked you more for the confusing 'owns' thing, but the end was funny enough to balance that. I mean the part where Ichk is watching them from the ledge and they say "you know he's been watching us for a while now."
I just loved that one, because people always spy on them from two meter high cliffs.

Good campaign, though not beating number one, which is still my favorite.
randomjack Sorry for the double-post, but this is an important question.

I am making a campaign about an independant colony, and I will need it playtested. I can think of no one better than you.

Just tell me how exactly to make it availible, and I'll give you what I have.
CaveTown
File Author
Add me to msn. My msn is CaveTown@hotmai.com;

You can transfer it to me on msn; or, if you don't have msn, you can send it to me through email. :)
PIEPIEPIE I downloaded it and it said that it failed to load. Help!
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Rating
4.2
Breakdown
Playability4.6
Balance4.0
Creativity4.2
Map Design4.2
Story/Instructions3.8
Statistics
Downloads:5,171
Favorites: [Who?]0
Size:7.97 MB
Added:08/01/07
Updated:10/04/07