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Downloads Home » Single Player Scenarios » CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

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CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

Author File Description
CaveTown
File Details
Game Version: TWC
Screenshot:
______________________________
Roanoke 3: History and the Freemasons (Version 1.05)

Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area

of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").

Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power

by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.

Created by CaveTown
_________________________________

To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.

____

I would like to give thanks to...
` Twoqtimes2
` RiderofEternity
` And anyone else whom might have helped me along the way of making this campaign. This campaign has taken over a year to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)

Please send questions and comments to the forum threads, download section or this email adress: CaveTown@hotmail.com

____


-CHANGES IN NEW VERSIONS...

V1.01

-FIXES MOST OF THE PROBLEMS THAT THE PLAYTESTERS HAD, AND CHANGED A LITTLE BIT OF THE STORY. IT COMPLETELY CHANGED THE CAMPAIGN.


V1.02

-FIXED A PROBLEM MAKING THE FINAL PLAYABLE SCENARIO NOT WORK.


V1.03

-FIXED A PROBLEM MAKING THE FINAL SCENARIO NOT ADVANCE TO THE FINAL CINE.

-PLEASE PAY ATTENTION HERE, IT MAY SEEM LIKE IT'S NOT GOING TO DO ANYTHING AFTER THE FINAL PLAYABLE SCENARIO, BUT IT IS; IT JUST TAKES A WHILE FOR IT TO LOAD.


v1.04

-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.

-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.

-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.

-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.

-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.

-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.

-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.

-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.

-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.

-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.

-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.

-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.

-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.

-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.

-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.

-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.

-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS.


v1.05

-TOOK OUT COPYRIGHTED MUSIC OF OTHER THINGS TO MAKE SURE THAT IT CAN BE USED BY A GAME MAGAZINE COMPANY.

-CHANGED A LOT OF THE MUSIC IN THE SCENARIOS, FOR THE MAGAZINE COMPANY, AND FOR OTHERS WHO DON'T LIKE THE MUSIC.


v1.05a

-A SMALL PROBLEM WITH THE INSTALLER OF v1.05 WAS FIXED.

____


Representing Liquid Fire Studios. Find us and our other projects at http://liquidfirestudios.net/

Enjoy!
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
CaveTown
File Author
If you're talking about the scenarios, then make sure you have the warchiefs expansion, and make sure you have the latest update.
Ping I know that this is a stupid question, but when you say that I have to use the installation and uninstallation programs, do you mean I have to use the ones included with your roanoke campaign (sorry if that doesn't make sense)? BTW, I saw a documentary about roanoke that said its first citizen was named Virginia Dare. Do you know a lot about Roanoke?
CaveTown
File Author
Yes use those programs to install and uninstall. And yes, I do know a lot about Roanoke.

Virginia Dare was the first European baby to be born in the colony of Roanoke, so yes, technically the first citizen, if you consider citizenship being born there only. Remember, my story is also a fantasy story, at the same time as being historical.

My story goes like this, in Roanoke: The Lost Colony, the story mostly goes as normal in the beginning, Eleanor Dare, Virginia Dare's mother, is journeying in the colony of Roanoke with the other Roanoke people, and their leader, Eleanor's father, leaves to get more supplies for England. He leaves Eleanor in charge, however, I changed that part and left my fictional character Jish Sailorsman in charge.

When Jod(another character I made up) and his natives force back the Roanoke citizens, they decide they should leave the colony, and go to an island about 100 miles away, Croatoan.

It then cuts over to John, the one who went to England for supplies, it has him against the Spanish, and you have to stop them from destroying parts of England. Afterwards, about three years after John left england, he makes it back to Roanoke, with a new friend Mary(another made up character of mine).

When he gets there, he notices it's abandoned; he sees that the word Croatoan is carved into a fencepost, and he tries to head there, but the storms push his ship back, while Mary's ship somehow miraculously makes it.

Then it continues on through the rest of Roanoke: The Lost Colony... then Roanoke 2: Mysteries of the Ones(said as the word Owns) comes along, then finally this campaign, Roanoke 3: History and the Freemasons. I am at work on a fourth one aswell.

[Edited on 02/06/08 @ 11:23 PM]

Ping Thanks for sharing that useful info Cavetown!
I've already downloaded Roanoke 1 and 2, so I'm familiar with the series. Roanoke is hard, but it's so hard it's fun!
CaveTown
File Author
"Thanks for sharing that useful info Cavetown!"

No problem :).


"I've already downloaded Roanoke 1 and 2, so I'm familiar with the series. Roanoke is hard, but it's so hard it's fun!"

That's great to hear :).
Ping I've just downloaded Roanoke 3!!. Problem is, I've been having trouble with the first scenario. I've built one outpost be each flag and the dock, but nothing is happening!
CaveTown
File Author
You built one right where you started to, right? That one people seem to miss a lot.

[Edited on 02/09/08 @ 12:13 PM]

Ping Oh, thanks Cavetown. That flag I totally missed!
CaveTown
File Author
No problem :). Feel free to ask any other questions you want to.
Ping Sorry I keep posting questions, but I've been waiting for over an hour for the last scenario to load and nothing has happened! Not even the loading bar has appeared. Should it take over an hour for it to load?
Pages: « First « 1 2 3 4 [5] 6 7 » Last »

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HGDL v0.8.0

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Rating
4.2
Breakdown
Playability4.6
Balance4.0
Creativity4.2
Map Design4.2
Story/Instructions3.8
Statistics
Downloads:4,954
Favorites: [Who?]0
Size:7.97 MB
Added:08/01/07
Updated:10/04/07