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Best Files » CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)
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CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)
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Author |
File Description |
CaveTown |
Posted on 08/01/07 @ 03:23 PM (updated 10/04/07)
File Details |
Game Version: |
TWC |
Screenshot:
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Roanoke 3: History and the Freemasons (Version 1.05)
Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area
of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").
Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power
by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.
Created by CaveTown
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To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.
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I would like to give thanks to...
` Twoqtimes2
` RiderofEternity
` And anyone else whom might have helped me along the way of making this campaign. This campaign has taken over a year to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)
Please send questions and comments to the forum threads, download section or this email adress: CaveTown@hotmail.com
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-CHANGES IN NEW VERSIONS...
V1.01
-FIXES MOST OF THE PROBLEMS THAT THE PLAYTESTERS HAD, AND CHANGED A LITTLE BIT OF THE STORY. IT COMPLETELY CHANGED THE CAMPAIGN.
V1.02
-FIXED A PROBLEM MAKING THE FINAL PLAYABLE SCENARIO NOT WORK.
V1.03
-FIXED A PROBLEM MAKING THE FINAL SCENARIO NOT ADVANCE TO THE FINAL CINE.
-PLEASE PAY ATTENTION HERE, IT MAY SEEM LIKE IT'S NOT GOING TO DO ANYTHING AFTER THE FINAL PLAYABLE SCENARIO, BUT IT IS; IT JUST TAKES A WHILE FOR IT TO LOAD.
v1.04
-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.
-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.
-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.
-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.
-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.
-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.
-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.
-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.
-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.
-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.
-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.
-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.
-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.
-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.
-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.
-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.
-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS.
v1.05
-TOOK OUT COPYRIGHTED MUSIC OF OTHER THINGS TO MAKE SURE THAT IT CAN BE USED BY A GAME MAGAZINE COMPANY.
-CHANGED A LOT OF THE MUSIC IN THE SCENARIOS, FOR THE MAGAZINE COMPANY, AND FOR OTHERS WHO DON'T LIKE THE MUSIC.
v1.05a
-A SMALL PROBLEM WITH THE INSTALLER OF v1.05 WAS FIXED.
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Representing Liquid Fire Studios. Find us and our other projects at http://liquidfirestudios.net/
Enjoy! |
Pages: « First « 1 2 3 4 5 6 [7] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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CaveTown
File Author |
Posted on 03/10/09 @ 04:34 PM
I thank you for the review, Matiasl; however, you may want to review the review guidelines - your review needs to have at least three lines per subject, to make sure it's not removed.[Edited on 03/10/09 @ 04:35 PM]
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cmeb4uleave |
Posted on 07/18/14 @ 12:39 PM
Just got through to the end and the final cinema and then got kicked to the main menu. I went to play it again and the final cinema kept playing. It did not go back to the beginning. Stuck on 18. I think the scenario or series of them were fantastic. Good stuff with lots of eye candy as they say. I don't understand why you didn't get a 5.0 rating out of the official reviewers. Of course they may be stuck in the time warp of their own worlds and keep repeating the patterns that they know. Not criticizing necessarily but posting an observation from my own cup. Good job, "give us more," the hungry bewildered masses kept saying. I'm in the crowd as well. |
cmeb4uleave |
Posted on 07/18/14 @ 09:29 PM
I found out what I was missing ... the campaign played the first time but then I need to select the beginning from the main menu. My mistake not yours. A big nevermind is due and offered. |
CaveTown
File Author |
Posted on 07/19/14 @ 12:32 AM
Glad to see people are still playing these campaigns I made years ago, cmeb4uleave.[Edited on 07/19/14 @ 12:33 AM]
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Pages: « First « 1 2 3 4 5 6 [7] |
HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 4.6 | Balance | 4.0 | Creativity | 4.2 | Map Design | 4.2 | Story/Instructions | 3.8 |
Statistics |
Downloads: | 5,529 |
Favorites: [] | 0 |
Size: | 7.97 MB |
Added: | 08/01/07 |
Updated: | 10/04/07 |
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