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Downloads Home » Single Player Scenarios » CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

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CAMPAIGN - Roanoke 3: History and the Freemasons(V1.05)

Author File Description
CaveTown
File Details
Game Version: TWC
Screenshot:
______________________________
Roanoke 3: History and the Freemasons (Version 1.05)

Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area

of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").

Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power

by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.

Created by CaveTown
_________________________________

To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.

____

I would like to give thanks to...
` Twoqtimes2
` RiderofEternity
` And anyone else whom might have helped me along the way of making this campaign. This campaign has taken over a year to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)

Please send questions and comments to the forum threads, download section or this email adress: CaveTown@hotmail.com

____


-CHANGES IN NEW VERSIONS...

V1.01

-FIXES MOST OF THE PROBLEMS THAT THE PLAYTESTERS HAD, AND CHANGED A LITTLE BIT OF THE STORY. IT COMPLETELY CHANGED THE CAMPAIGN.


V1.02

-FIXED A PROBLEM MAKING THE FINAL PLAYABLE SCENARIO NOT WORK.


V1.03

-FIXED A PROBLEM MAKING THE FINAL SCENARIO NOT ADVANCE TO THE FINAL CINE.

-PLEASE PAY ATTENTION HERE, IT MAY SEEM LIKE IT'S NOT GOING TO DO ANYTHING AFTER THE FINAL PLAYABLE SCENARIO, BUT IT IS; IT JUST TAKES A WHILE FOR IT TO LOAD.


v1.04

-FIXED THE PIRATE AND OTHER MERCENARIES SPAWNING AFTER THE MEXICAN BASE IS DESTROYED PROBLEM ON THE FIRST SCENARIO.

-FIXED THE FINAL GOAL IN THE FIRST SCENARIO, ALLOWING YOU TO BUILD THE FINAL OUTPOST A LITTLE FARTHER FROM THE MEXICAN BASE THAN BEFORE.

-ADDED EXTRA GOLD NEAR BASE ON FIRST SCENARIO.

-MADE SOME MAP DESIGN CHANGES TO JACKSON CITY IN THE SECOND SCENARIO.

-REMOVED HALF OF THE SAMURAI ENCLAVES STARTING VILLAGERS IN THE SECOND SCENARIO.

-GAVE THE AZTECS A WARCHIEF ON THE SECOND SCENARIO.

-RAILROAD WORKERS GET 10 MORE HITPOINTS IN THE THIRD SCENARIO.

-THE OUTPOST GETS 2000 LESS HITPOINTS IN THE THIRD SCENARIO.

-REMOVED 14 OF THE STARTING COLONIAL MILITIA IN THE FOURTH SCENARIO.

-FIXED SOME OF THE BORDER OF THE FIFTH SCENARIO MAP DESIGN.

-CHANGED DAMAGE THAT IRONCLAD DOES TO WAR CANOES WHEN RUNNING THEM OVER IN THE SIXTH SCENARIO.

-DESTROYS WALLS OF THE PEACEFUL NATIVES NEAR THE ALAMO IS THE FINAL SCENARIO.

-REMOVED MOST OF THE AMERICAN ARMY THAT CAME BEFORE, TO REDUCE LAG IN THE FINAL SCENARIO.

-REMOVED SOME OF THE BLACK TEAM SPAWNS IN THE FINAL BATTLE, TO REDUCE LAG ON THE FINAL SCENARIO.

-ADDED A MESSAGE AFTER YOU WIN, SAYING IT WILL TAKE A WHILE TO LOAD THE FINAL CINE, IN THE FINAL SCENARIO.

-FORBID PLAYER 1 FROM BUILDING AN OUTPOST, A NATIVE EMBASSY AND/OR A TOWN CENTER, IN THE FINAL SCENARIO.

-FIXED A SMALL HOME CITY NOT WORKING PROBLEM FOR ALL SCENARIOS.


v1.05

-TOOK OUT COPYRIGHTED MUSIC OF OTHER THINGS TO MAKE SURE THAT IT CAN BE USED BY A GAME MAGAZINE COMPANY.

-CHANGED A LOT OF THE MUSIC IN THE SCENARIOS, FOR THE MAGAZINE COMPANY, AND FOR OTHERS WHO DON'T LIKE THE MUSIC.


v1.05a

-A SMALL PROBLEM WITH THE INSTALLER OF v1.05 WAS FIXED.

____


Representing Liquid Fire Studios. Find us and our other projects at http://liquidfirestudios.net/

Enjoy!
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AuthorComments   ( All | Comments Only | Reviews Only )
CaveTown
File Author
I shall update it when I get your full review, so that way I can make sure it's of the best quality afterwards :). I had forgotten to remove the pirates spawning piece of the scenario; I didn't want it in there at all. I wanted to use different units, such as skirmishers. I will make sure that the instructions are clearer on where to build the outpost, and I will make the radius bigger. Thank you for the review :).
AN_Nuisance I agree with much of what was said above...my issue was with the "Friends On The Mountain" portion of the campaign. I killed all the pirates and still did not complete that portion of the objectives...so consequently Mary did not join up...also the guy never came out of the cave so I was unable to take him to the crusaders to get their help and as a result also couldn't get the other friend to join...also because of that I was never able to attack red...so my campaign stopped dead right there...
AN_Nuisance Oh yeah....and while I sat...red just continues to age up...and still no guy from the cave and no Mary joining...FRUSTRATING!
CaveTown
File Author
Did you ever consider going back to Mary, after you killed the pirates? It's how you get her, there should be a goal that pops up telling you to do so. :)

[Edited on 08/02/07 @ 06:33 AM]

AN_Nuisance I did go back....several times... =(
CaveTown
File Author
Alright, I'll go play the scenario, and see what went wrong.
CaveTown
File Author
I was able to get Mary just fine. Are you sure one of the pirates didn't just run off? And Greuishé doesn't come out of the cave until you get Mary, Breause, Muhammed and Jinje' I believe.

If the reason is not because of the pirates running off, then maybe it's becuase you're not going close enough to Mary to fire the trigger?

I will make the radius bigger for that, if that's the reason; or even if it's not the reason.

[Edited on 08/02/07 @ 07:05 AM]

CaveTown
File Author
I HAVE FOUND A SERIOUS PROBLEM WITH THE FINAL SCENARIO, I WILL BE UPDATING IT NOW.

-THE SERIOUS PROBLEM DOESN'T ALLOW YOU TO CONTINUE THROUGH THE SCENARIO CORRECTLY, SO IT WILL BE FIXED IN MY NEWLY UPDATED VERSION V1.2 I WILL HAVE VERY SOON.

IT IS NOW UPLOADED! REDOWNLOAD TO GET THE FIX!

[Edited on 08/02/07 @ 08:42 AM]

teddysr CONGRATULATIONS TO ALL CRITICS OF AOE3 AND TW!!!

You guys are the one that makes this stuff good. Nobody is perfect and help from others makes a lot.
CaveTown
File Author
I would like to thank anyone who has downloaded this :). I would also like the thank the people who have made comments, and thank anyone who had told me problems/reviewed it or told me what they think about the campaign. :)

I hope people keep commenting, reviewing and downloading :).

[Edited on 08/02/07 @ 10:32 PM]

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HGDL v0.8.0

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Rating
4.2
Breakdown
Playability4.6
Balance4.0
Creativity4.2
Map Design4.2
Story/Instructions3.8
Statistics
Downloads:4,936
Favorites: [Who?]0
Size:7.97 MB
Added:08/01/07
Updated:10/04/07