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Strategic Objectives: Islands
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Author |
File Description |
MosheLevi |
Posted on 08/07/07 @ 09:50 PM (updated 08/19/07)
File Details |
Game Version: |
TWC |
Screenshot:
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Strategic Objectives: Islands
This scenario is for both “AOE 3: Original” (Vanilla) and “AOE 3: TWC”.
This scenario requires the latest patch.
“Strategic Objectives” is a scenario that qualifies as a new game type.
It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa.
Captured buildings offer either economic bonus or military bonus (free units).
Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map.
WARNNING
This scenario MUST be executed via one of the Scenario Launchers (see list bellow).
Executing one of the scenarios directly may cause AOE3 to crash under certain circumstances.
This issue has been notified to Ensemble and hopefully it will be resolved in the future.
In the meantime please execute only the Scenario Launchers and everything will be working fine.
Do NOT execute the “Launcher” from the Editor – That won’t work.
Execute the “Launcher” from the Main Menu.
Click on “Single Player”, then on “Custom Scenario”, and then look for one of the “Launch” files.
The following is the list of the “Scenario Launchers” that you can execute:
TWC
xStrat Obj Launch Island Easy.age3Xscn
xStrat Obj Launch Island Moderate.age3Xscn
xStrat Obj Launch Island Normal.age3Xscn
xStrat Obj Launch Island Hard.age3Xscn
Vanilla
Strat Obj Launch Island Moderate.age3Xscn
Strat Obj Launch Island Normal.age3scn
Strat Obj Launch Island Hard.age3scn
These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario.
Game Play
The Player and the AI start on a small island with limited resources.
There is also a main land where the players can expand their base.
For more information please visit the following link and read about the unique game play that “Strategic Objectives” offers.
It also tells you how to construct Fixed Guns anywhere on the map.
For more information visit this link:
"Strategic Objectives: Islands" Scenario
Scenario Versions
I have made several versions with different civs to play with and different difficulty levels.
For Vanilla:
There are 3 different civ versions and 3 difficulty levels for each civ ( Normal and Hard).
For TWC:
There are 4 different civ versions and 4 difficulty levels for each civ (Easy, Moderate, Normal , and Hard)
“Easy”, “Moderate”, and “Normal” versions are utilizing “Moderate” AI.
The “Hard” version utilizes “Hard” AI.
For average players I would suggest to play the “Moderate” version first.
Very good players can start with the “Normal” version.
No cheating codes are allowed with these scenarios
In the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP.
So just play the level that fits your level the most.
Installation Instructions
Please note that these scenarios don’t mod your game in any way.
Installation Instructions for AOE 3: TWC
Copy all the “Xstrat Obj….age3Xscn” files to
"My Documents/My Game/Age of Empires 3/Scenario"
Copy all the "HomecityX…….XML" files to
"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief"
Copy the music file Glory.mp3 to the C:\Program Files\Microsoft Games\Age of Empires III\Sound
Installation Instructions for AOE 3: Vanilla
Copy all the "Strat Obj…….age3scn" to
"My Documents/My Game/Age of Empires 3/Scenario".
Copy all the "Homecity_……XML" files to
"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel"
Copy the music file Glory.mp3 to the C:\Program Files\Microsoft Games\Age of Empires III\Sound
Message for the Reviewers
Please review either the “Moderate” or “Normal” versions of the scenario depending on your skill level.
The “Hard” version was made only for the contest and the “Easy” version just for practice.
Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns.
Special Thanks
I want to thank Schildpad (also known as Furby_Killer) for helping me test the various “Strategic Objectives” scenarios and for his important advice.
Schildpad’s help and feedback was most valuable.
I want to thank pftq for his great “Advanced Effects” that helped me enhance the AI to a new level, and to introduce the “Building Fixed Guns” feature.
I also want to thank somme for his brilliant “Villager Second Calculator” which I used for the free units balancing, and to kjn for making the screen shots for me.
Thank you,
Moshe Levi
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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poindexter39 |
Posted on 08/08/07 @ 09:43 PM
Playability: 5
A very fun and interesting scenario. It definitely provides an alternative to the standard b&c games.
Balance: 5
Well what can I say, you provide 4 difficulty settings across 4 different civs so this map can be applied to anybodies skill level and civ preference. Kudos to you my friend for going the extra mile in this category.
Creativity: 4
This category I am very unsure about. In my first review I told you about how this concept was from an older SCN for AoC.
Map Design: 4
I can see that you're designing skills have improved from the first Strat. Obj. I like your waterfall but next time maybe you should not have it where the edge of the fall has the teeth in it. I.e. place the waterfall along the 90, 180, 270 or 360 direction and not something in between that. I also noticed that you're varying your terrains a little more as well. One thing does bother me though and that is the land on either side of the waterfall are bare(terrain wise) except for a few trees and you're using the default terrain.
Story/Instructions: 5
There is no story in this one but that does not matter obviously because this map is all about preparations for CSO where gameplay is what matters. Your instructions on the other hand are very clear and I'm glad you give ample time for them to be read.
Additional Comments:
I wish you good luck on your future maps as I'm sure we'll see many more strategic objectives maps in the future. Also, I would recommend you making a map without the economic buildings/units and just the military buildings/units. And I almost forgot, nice soundtrack...[Edited on 08/08/07 @ 10:47 PM]
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AN_Nuisance |
Posted on 08/11/07 @ 02:31 AM
Playability: 5
Once again a stunningly good scenario by a true master of the scenario building world. I played on moderate to start and found that even then the outcome was never certain...I played the Ports...
Balance: 5
The balance at that level of play was very good... I got the feeling that on Hard this scenario would be a biotch... ;) ...Taking the buildings is SO crucial...
Creativity: 5
High marks here for creativity. The strategic objectives style of game play rocks...Again, it's SO important to take the buildings...getting gattling guns sure does help...The Indian invasion was unexpected and the waterfall aspect was a great idea...I would've never thought...
Map Design: 4
Here again...a pretty flawless design...interesting layout...though really no eye candy to speak of. One thing I found...was that the far western Indian trading post, I was unable to build on with my explorer...not certain as to why...the railroad worker was able to build it...
Story/Instructions: 5
The entire story and instructions were quite clear. No problem at all...
Additional Comments:
A truly great scenario IMHO...Guys you NEED to dl this and play...I'm currently playing the Normal and it's tougher than moderate of course but I do have the uper hand....err...for now...Hard level will undoubtedly be very difficult. Again...Thanks Moshe for a great job![Edited on 08/11/07 @ 02:33 AM]
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HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 4.5 | Map Design | 4.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 5,306 |
Favorites: [] | 0 |
Size: | 13.99 MB |
Added: | 08/07/07 |
Updated: | 08/19/07 |
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