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Downloads Home » Single Player Scenarios » Ninth Sun Midnight Retired

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Ninth Sun Midnight Retired

Author File Description
File Details
Game Version: TWC
This campaign follows the life and times of fictional War Chief "Arora", Aztec ruler of Mosquid, as he is faced with the insurgents form the east and colonization of his home lands.

Set in the Yucatan at the time of Cortez’s historical campaign, NSM expands on these themes, both in story and scenario,- yet is fictional and not focused on the actual military action. Rather, Arora has his own set of problems compounded by Cortez’s and Montezuma’s union. And with a little inside information, can see the writing on the wall and what lays in store for his people.

The campaign is focused on Build and Destroy with a RPG twist, though dose contain an RPG map. Difficulty levels are included, with hurdles that are at times seem tricky or hard, once learned can be exploited. These have been tested for moderate on v.1.

This campaign is reported as not eso readyfix coming soon.
The campaign is the accumulation of three downloads, fairly large. If this is beyond your means please e-mail me at sziggi@hotmail.com for help.

The downloads are:
Ninth Sun Midnight zip files names and locations.

1.)The campaign: NSM_Camp V.1 + Reinstall patch v.1.03
HG AoEIII Signal player download page.You are here.

2.)Modding pack1: Ninth Sun Midnight_A V.1
copy&Paste link

********************************************** HG AoEIII Modding download page.

3.)Modding pack2: Ninth Sun Midnight_B V.1
copy&Paste link

********************************************* HG AoEIII Modding download page.

This download runs on the Ensemble Studios Patch 1.03, and has been included in the Campaign download as a Reinstall. After downloading zips, open the containers and drag out the .exe by the names above including the Reinstall zip, to your desk top. Click each blue icon for loading and follow the directions,- yet save the red reinstall icon for later when finished with NSM.

This version.1 of NSM has yet to have an Uninstall added, and for now serves proposes overwriting data for a return to on-line gaming, eso, ect, via the Reinstall .exe. Otherwise programming is contained in the NSM_Camp V.1 and installed to the “Ages” folder. Modding Packs A and B are the .ddt files, (paint for models). Yet most modded models have been reskinned and will appear black if Packs are not added. Once Modding Pack A and B are intalled (click “Unzip”), loaders; Ninth Sun Midnight_A V.1 and Ninth Sun Midnight_A V.1 can then be removed from your desktop leaving the NSM_Camp V.1 to load content and the Reinstall patch v.1.03 to remove the content just like an on and off switch.

The modded civic are the Aztec, and the Mayan, (replacing the Iroquois) and some editing to British, and Spanish. Other civics are left for continuity of game function, and can be played though content is somewhat mixed.

Look for : A “Foodstrore” that produces stormclouds, and spits lightning, “hornet throwers”, and yes a “relic” . Also many reskinned spc objects, and new objects by way of particle files!

These modded civic will make use of the AI and modded models have been added to the AI’s build lists. Aztec still somewhat of a “late bloomer” with the Mayan as a “rusher”.

This production is a sole effort of myself, yet would like to extend many thanks to the numerous helpful people who have created products of their own efforts that were used in the creation of NSM. And the many folks of “Heaven’s Games”, the “Age of Empires III” fan site, who have been helpful, and its site people who do a great job. And of course Ensemble studios, for remembering the little guy and making programming the enjoyable journey and experienced that can elevate an effort.

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Man Im really sorry thats messin up. As far as I can figure its something in the data folder. Some of the files like the "culter" fils and the "cliff" files move and replace only the .xmb part of the file. Google "AoEed" and run the converter on the .xml files binking everything so all the files are flush and true with the data folder. I'll go now and look at the switch again and see what looks suspicious.

edit:Ok gunner, I just up loaded a little change and now that I think of it is an improvement either way. Yet was having a hard time getting in under the 12 mgs, yet did fit.

So to save yourself the dl, what I did was add the (theres two .xml(Us) and .xmb(comp)) .xml for a few reinstall files and the ability&hp xml to the NSM_Camp. the addition is

Abilitis .xml
Abilities hp .xml
Civs .xml
Cultures .xml

Theres a good chance thats it, not sure what I was thinking when I excluded them, yet like the campaign files and the ai are .xml only so hopefully Im unconfused at this point and it will run. Let me know if this is a go for ya. With any luck.

[Edited on 08/17/07 @ 06:10 PM]

Northern Marvin Sziggi,
could you make a version of this campaign without the need of your mod?
You see, I'm modding a little bit myself, and I would probably loose all the units I've made myself if I download this campaign.
I'm just asking.
File Author
Glad your modding, you know you can always copy the folder your working in and put it back later. The non modded NSM we woun't be seeing to soon.
trav314 ok ive never done this before and im totally lost. i need to know where to unzip the files to. help would be appreciated.
File Author
Hi, get All Three down loads and pull the .exe (3) blue and (1) red on to your desk top. Click through the first three blue clicking "unzip". Done, when you want to unistall the mod click the red icon and it will install the Patch 1.03.
trav314 ok well now when i try to unzip the campaign one it says cannot create output file c:\program files\microsoft games\age of empires III\data\techtreex.xml.xmb
File Author
trav if you read back through the comments or the read me you need to uncheck the "read only" box in the priorites, for a few files. Something all us modders had to do at one time.
trav314 the read only box is unchecked and it doesnt work
File Author
ya thats the message I get when its checked, not sure what else.dude wass thinking there is five file or so with and xml and a xmb for each one, so two.

[Edited on 09/02/07 @ 09:13 AM]

IXOYE Cinematic Blocked.

I get the above message when I am playing Part II were I have to rescue the maiden. After killing the two woodsmen, I get the message and when I try to move Irvan or the maiden they disappear and I can't do anything after that.
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