***FIRST SPAWN POINT WORKS FOR ENTIRE GAME***
Based on the movie ZULU (which is based on real events itself)
You are British in the middle of Africa. You hear that 7,000+ ZULU warriors are headed your way. You take refuge in a small fort. Your British soldiers have better weapons but the Zulu out number you 25 to 1.....
Can you make the miracle possible and hold them off?
RENAME ZULU SOUNDS TO JUST ZULU IF you got the non-updated version
DO that and the sounds will work
Edit: The real British were outnumbered 40 to 1, not 25 to 1 as in my scenario
[Edited on 12/04/05 @ 04:41 PM]
Posted on 12/05/05 @ 12:31 PM
I gave you a 2 because: The map was fun for the first 1500 men but then it just started ti drag on and on and on. the men attacked only when attacked they would not even try to break down my walls.
I gave you a 4 because: The balance was good even though i was out numbered i had a good cover.
I gave you a 2 because: There was nothing to your map which is not a bad thing but there was nothing unique.
Map Design: 2
I gave you a 2 because: the map was plain almost everywhere.
I gave you a 3 because: the story line was average there were no objectives besides kill or be killed.
I liked this map but it just dragged on. if you have and questions or comments you can
contact me at firstname.lastname@example.org
[Edited on 12/05/05 @ 12:54 PM]
Natural Green File Author
Posted on 12/05/05 @ 04:22 PM
Thanks for the review
I mostly agree with it. The map was plain because I knew slowdown would be an issue so I made it as simple as possible to help reduce slowdown. So a pretty simple map reduced my expected score of 3.4 - 3.8 to a 2.6 which I can understand.
As for your feeling the battle was dragging on and on that is exactly the effect I wanted to produce. I wanted you to almost get sick of of the hoards of ZULU warriors attacking you.
It seems I have succeeded in that aspect
EDIT: If you watch the movie the ZULU warriors at times didn't even attack the British. They would walk into firing range and simply sit there, and get shot. The British said they did this so they could hear and count how many guns they had. I did not trigger this in the scenario on purpose, but the idea that it happens isn't totally wrong.
EDIT2: Is anybody finding this scenario too hard or too easy? I can direct you to a simple trigger that can change the difficulty in very minute degrees
[Edited on 12/05/05 @ 04:31 PM]
Posted on 12/06/05 @ 11:49 AM
[q]Thanks for the review
I mostly agree with it. [/q]
This is a guy you can talk with. :)
Posted on 12/06/05 @ 11:55 PM
It was a bit challenging and fun to play ive seen the move that's why i downloaded it a i liked it.
It was farelly ballanced but the cannos helped a bit to much and the ZULU couldn't even get through the wall.
It was pretty creative and well set out even thought the ZULU didn't have very strong forces so they were very easily betten most of the time.
Map Design: 3
There was hardly any deatail in the map but apart from that the british were placed in a very easily defendible position.
It had a nice story to it very accurate and well writen,i liked the message at the start which gave it a nice touch.
Well i loved playing this game,i hope you make more campaigns in the future,keep up the good work.
Posted on 12/18/05 @ 09:46 PM
Although it was a fun mod to play, it still needs some improvements. Get rid of the cannons - all of them. It the movie and in the real life battle, the British did not have any cannons. Also, consider having the Zulus attack two sides at a time - at most. Most of the Zulus should not be carring guns but spears. Have Zulus that do have guns be on the hills instead - just like in the movie. Make the base bigger. There was hardly any room to move. I found it difficult to move around.
Have you considered, doing a scenario mod based on Zulu Dawn?
Posted on 12/19/05 @ 08:43 PM
This is a scenario, not a mod. There is a difference.
Posted on 03/02/06 @ 12:35 AM
I want to try your scenario,,, but I dont know where to put the files to run it. Can you help? Thanx