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Downloads Home » Random Map Scripts » Onslaught v0.9

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Onslaught v0.9

Author File Description

Random Map Script by Toby Traylor (Darth_Bobo) (tobytraylor@yahoo.com)
Join the Yahoo discussion group at http://games.groups.yahoo.com/group/Onslaught/.

- Your goal is to destroy your enemy's home base Temple.
- This is accomplished by controlling all of the trade post nodes along a trade"+" route connecting you to your enemy's base.
- You can only survive in, build in, and attack nodes that you"+" have a connection to.
- Nodes that lose their connection to your home base will be destroyed.
- You receive a trickle of resources based on the number of nodes you control.
- If you control a node long enough you are awarded a fort wagon.
- It's basically the same thing as Unreal Tournament Onslaught.
- Good luck!

- 3 skins (texas, rockies, amazon)
- Half dozen node layouts


- You are free to use this script or parts of it in your own work, but PLEASE GIVE CREDIT TO THE ORIGINAL AUTHOR IF YOU DO SO! Use a script comment and an in-game text message.
- If you want to edit the map, PLEASE DO NOT MODIFY THIS FILE. Copy the file and rename it, so that there aren't any file name conflicts with people who don't have your edited version.


I would like to thank the following people:
- Ensemble Studios for creating the greatest RTS games of all time.
- Epic Games for creating the greatest first person shooters of all time.
- Extreme Props to Matei of Woad Creations ~ www.woadcreations.nl for writing the awesome random map script "Norse Wars" which I used as reference and resource many times.
- Wolfenhex for the trigonometry functions in his map, "The Void"
- Rage and RMac for inspiration and testing
- M0nTy PyTh0n (TW) and RF_Gandalf

- Make the skins more like the regions and not just superficial terrain painting, lakes, coasts, rivers
- Get the warning bonfires working
- Add in the indians

The big changes in the random map API for AOE3 from AOM include:
Area Texture Mixes
Area Elevation Variance
Connections stopped working
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
RF_Gandalf Wondered what you meant when you said 'connections stopped working' at the end of your description?

Would love to see an AI able to play this competitively - I don't get to play on line much.

File Author
RF_Gandalf: Yea, actually, that was a comment I made early on while porting the AOM code that isn't fair to say across the board I guess. Basically, connections are broken in that they can't be used for straight point to point area connections. They behave erratically in general and no combination of variables that I could think of would get the desired rendering. I'm sure if the use was area center to area center of large areas where the connection's only purpose is to bridge them in some way that doesn't have to be precise they would satisfy. The dead giveaway that the problem is real though is the fact that all connections are commented out of the default RMs.

On the ai, yea, that would be nice, I never play single player though, so I don't think I'd get any use out of it.

File Author
\My Documents\My Games\Age of Empires 3\RM
File Author
So, some exciting stuff tonight. I logged on an got to see both an Onslaught and an Arena: Duel game starting. At a glance, I'd say that as expected TW3 is taking up the custom map lead by a good margin, followed distantly by Arena: Duel. Onslaught isn't catching on as fast as it did under Mythology. But after checking out the available games the past few days, I'd say that its at least liquid enough that I can see one of my games pop up for every ten or so TW games.
I did join one Onslaught game and find the losers to be very aggrivated. It seems that people are just either not getting the rules in certain cases or are just not taking the time to read them.

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HGDL v0.8.0

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