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Downloads Home » Single Player Scenarios » Strategic Objectives: Battle of the Bay

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Strategic Objectives: Battle of the Bay

Author File Description
MosheLevi
File Details
Game Version: TWC
Screenshot:
Strategic Objectives: Battle of the Bay

This scenario is for both “AOE 3: Original” (Vanilla) and “AOE 3: TWC”.

This scenario requires the latest patch.

“Strategic Objectives” is a scenario that qualifies as a new game type.


It allows to capture neutral buildings that are guarded by guardians (such as Forts and Barracks), and even re-capture them from the AI and vice versa.
Captured buildings offer either economic bonus or military bonus (free units).

Players can also capture Great Cannons and use them to construct Fixed Guns anywhere on the map.


In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only).


Scenario Versions


The following is the list of the “Scenario Launchers” that you can execute:


TWC

xStrat Obj Launch Bay Easy.age3Xscn
xStrat Obj Launch Bay Moderate.age3Xscn
xStrat Obj Launch Bay Normal.age3Xscn
xStrat Obj Launch Bay Hard.age3Xscn

Vanilla

Strat Obj Launch Bay Easy.age3scn
Strat Obj Launch Bay Normal.age3scn
Strat Obj Launch Bay Hard.age3scn

These scenario launchers will allow you to select the civ that you want to play with and launch the appropriate scenario.

Do NOT execute the “Launcher” from the Editor – That won’t work.
Execute the “Launcher” from the Main Menu.
Click on “Single Player”, then on “Custom Scenario”, and then look for one of the “Launch” files.


Game Play

This map is a bay area with only one narrow land passage between the two players.
Players will have to build ships and use naval tactics.

There are 20+ neutral structures around the map such as Forts, Barracks, Stables, Mills(with villagers) that are guarded by guardians (who are hostile to anyone who passes by) and any of these structures can be captured by any one of the players.

In addition to that players can re-capture them from each other.

Since every building offers either economic bonus or military bonus it is crucial to capture as many of these structures in order to achieve victory.

There is also one Fixed Gun on top of a hill that can be captured, and 2 Great Cannons that can be captured as well.
Once a player captures any one of the Great Cannons he can use it to build a Fixed Gun anywhere on the map after he reaches the Fortress age.

In this scenario Players can Teleport their armies behind enemy lines once they captured a sacred temple (for TWC only).


You capture the Aztec Temple when you build a native post right next to the temple.
You would also need to rescue the Navajo Tracker and his small army from the prison.
Once you control the Temple and rescue the Navajo Tracker you can Teleport your army from the Aztec Temple to the Navajo Tracker.

If the native post is destroyed then you would loose control of the Aztec Temple .

The Navajo Tracker has the Stealth ability which can allow you to send him deep into enemy territory undetected.

To Teleport your army from around the Aztec Temple to the Navajo Tracker, just select the Navajo Tracker and your Explorer at the same time.

If your Navajo Tracker is wounded you can then Teleport him to your TC by selecting the Navajo Tracker and your Railroad Worker.

For more information about the game play and new features see:
”Strategic Objectives: Battle of the Bay” Scenario.



Scenario Versions


I have made several versions with different civs to play with and different difficulty levels.

For Vanilla:

There are 3 different civ versions and 3 difficulty levels for each civ (Easy, Normal and Hard).

For TWC:

There are 4 different civ versions and 4 difficulty levels for each civ (Easy, Moderate, Normal , and Hard)

“Easy”, “Moderate”, and “Normal” versions are utilizing “Moderate” AI.
The “Hard” version utilizes “Hard” AI.

For average players I would suggest to play the “Moderate” version first.
Very good players can start with the “Normal” version.

No cheating codes are allowed with these scenarios

In the event the cheat codes are being used the AI will receive 100 mercenaries with 20,000 HP.

So just play the level that fits your level the most.

Installation Instructions

Please note that these scenarios don’t mod your game in any way.

Installation Instructions for AOE 3: TWC

Copy all the “Xstrat Obj….age3Xscn” files to
"My Documents/My Game/Age of Empires 3/Scenario"

Copy all the "HomecityX…….XML" files to
"Program Files/Microsoft Games/Age of Empires III/Campaign/War Chief"

Copy the music file Quest_for_the_Unknown.mp3 to the C:\Program Files\Microsoft Games\Age of Empires III\Sound

Installation Instructions for AOE 3: Vanilla

Copy all the "Strat Obj…….age3scn" to
"My Documents/My Game/Age of Empires 3/Scenario".

Copy all the "Homecity_……XML" files to
"Program Files/Microsoft Games/Age of Empires III/Campaign/Blood Ice Steel"

Copy the music file Quest_for_the_Unknown.mp3 to the C:\Program Files\Microsoft Games\Age of Empires III\Sound

Message for the Reviewers

Please review either the “Moderate” or “Normal” versions of the scenario depending on your skill level.
The “Hard” version was made only for the contest and the “Easy” version is just for practice.

Please keep in mind that despite the fact that the AI has more units than the human player, the human player can counter that with superior strategy and tactics, especially with a good use of Fixed Guns.

Special Thanks

I want to thank Schildpad (also known as Furby_Killer) for helping me test the various “Strategic Objectives” scenarios and for his important advice.
Schildpad’s help and feedback was most valuable.

I want to thank pftq for his great “Advanced Effects” that helped me enhance the AI to a new level, and to introduce the “Building Fixed Guns” feature.

I also want to thank somme for his brilliant “Villager Second Calculator” which I used for the free units balancing, and to kjn for making the screen shots for me.

Thank you,

Moshe Levi
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
MosheLevi
Staff
Official Reviewer
File Author
I don’t know what’s causing that.
Something may be wrong with the game itself because you are the first one who reported this problem and there are already more than 1000 downloads between the 3 new scenarios.

Try to open the Editor itself from the option menu and then open one of the actual scenarios (not the launcher).
Then click on the scenario menu and then on the test scenario option.
Maybe that would work for you.
If it still doesn't work then from the Editor click "Save" from the file menu and try again.
Try that with all 3 scenarios, and let me know if it worked.

The scenarios that start with “Xstrat Obj…” are TWC and the ones with “strat Obj…” are the vanilla version.
Use your TWC disk and try to play both versions for all 3 scenarios.

[Edited on 09/15/07 @ 11:20 PM]

teddysr Once again thank you so much I finally have it working. I uninstalled and reinstalled AOE3 and TWC. Then updated them, it works but so far I have not played it yet and it seems to be a real nice games you made. I think the reason for this problem I got is because I have too many modpacks installed on both programs and I don't really know which one is messing ii up. Anyway keep up the good job buddy we appreciate and enjoyed them. Job well done!!!!!
MosheLevi
Staff
Official Reviewer
File Author
You are welcome teddysr, I am glad you got it to work. :)
Northern Marvin @MosheLevi
Refering to your answer:
Oh, yes that one. I have those triggers too. I will be using them to my new scenario.
I can really feel that they are more powerful than the ones that come with the game.
MosheLevi
Staff
Official Reviewer
File Author
@ Northern Marvin,
Yes, pftq’s advanced triggers are great and they have so many options.
I also use them a lot.

[Edited on 09/17/07 @ 12:25 PM]

Atlas76 Um, I went in there, and it had 40 files with all the cities. Each failed to load. I am playing with normal version.
MosheLevi
Staff
Official Reviewer
File Author

You get “Failed to Load” error because you don’t have the latest version.
You need to install the latest patch and then it should work for you.

If it still doesn’t, then it is because you have some kind of mod installed.

When it works for you try the “Moderate” version first.
“Normal” version may be a little too hard to start with.
pma Maybe I missed this. Can you access shipments from your home city, or are you limited to the extra shipments you get from captured buildings?

I have a Macintosh, and loaded the scenario fine, but some directories are slightly different in the Mac version. The game play is the same, but I am wondering if I need to put the home cities in a different directory...

Excellent game - I barely won on Easy, and haven't had a hope against anything tougher yet... Need a few more home shipments to make a go at the next level up...

pma
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
The game play is great and very challenging. Couldn't get home shipments working, which might help at higher levels.

Balance: 5
Great balance between attack and rebuild.

Creativity: 5
I like the concept to capture buildings.

Map Design: 5
Good map with flow-points, choke points and water attacks

Story/Instructions: 5
Easy to follow

Additional Comments:
I tested this on a Macintosh and was pleased with the results.
MosheLevi
Staff
Official Reviewer
File Author


Thank you pma for your high score review.

You probably don’t have the home shipments because the directories are different for mac.
You will have to set it yourself within the scenario Editor.

Open the scenario Editor, then open the scenario itself.
Click on the “Scenario Menu” and then click on “Player Data”.
For player 1 click on “Set HC”, then click “Open” on the folder where you copies the hc to.
Then click on the HC file and click “Open”.
If you get “Failed to Load” error just repeat the whole thing again.
Once you selected the HC save the game and your home city decks should be available to you.
It’s much more fun to play the scenario with HC.
I hope this works for you.

Pages: « First « 1 [2] 3 » Last »

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Rating
4.9
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design4.5
Story/Instructions5.0
Statistics
Downloads:10,987
Favorites: [Who?]0
Size:14.43 MB
Added:09/10/07