Playable although some direction through instructions would help a lot...The game play wasn't really challenging. I give a basic middle of the road rating because taking into account all the variables the playability of the map is average.
The Sioux come on strong at first and then completely wimp out...there were multiple TCs yet only one of them actually built a town around it...so there really wasn't much balance at all...
Having the fort in the middle seemed like it was going to be good...like it would come under my control for a purpose...but it never did and no purpose for the fort ever being there was given. Never even understood why the fort even exists in this little ditty.... I have to give the average rating here because the overall creativity including map layout and such was good...but other than that it is simply a skirmish map...and would probably be better with a standard Comp AI and uploaded as a skirmish map...1v1
Map Design: 4
This was really the only strong suit...Eye candy was present and treasures abound...terrain differences kept the map at least interesting...there is an unobtainable treasure in a hole...maybe it was just additional eye candy as if a covered wagon crashed there...the overall map design was cool...
No story and it really would've helped to know what the hell the fort was for...no units become available to use so I'm not sure why it was there. I'm not really sure why green was there either...they didn't ask for help...they never got attacked...they didn't give any resources. Maybe here is where a bit of a story would have helped. The in game instructions were clear...
I think if the Sioux TCs would have all been making villies and gaining resources, the Indian attacks would have been stronger, more frequent, and tougher to stand against. All in all a fun map to play if you have nothing else going on... ;)