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Author |
File Description |
FsE_SenniN |
Posted on 09/12/07 @ 12:23 AM (updated 09/16/07)
File Details |
# of Players: |
4 or 6 |
Player colors need to be in order, and the teams need to be tvb.
If theres any errors that you find please let me know here.
Attached are 2 files, one is the standard 3v3, and the other is for 2v2.
All you need to know is in the game objectives tab, i wont bother writing it here :)
Any feedback is appreciated.
**Latest version update: Sept 16, 2007** |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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FsE_UnHoLy_SouL |
Posted on 09/12/07 @ 05:26 AM
Playability: 5
i don't know what playability means, but this is a really fun scenario to play
Balance: 5
sennin and i have put a lot of thought into balance, which the scenario is designed around
Creativity: 5
this is unlike any scenario i've seen before, which i mean in the best possible way
Map Design: 5
plain map, but serves it's purpose well. i don't like clutter all over the place, it makes it hard to look at.
Story/Instructions: 4
it's all in the objectives, but that's hard to read during game. the pop up message at the beginning could use some work.
Additional Comments:
awesome scenario!!! a blood type scenario where map control is imperative and micro is the deciding factor, very very fun with some nice micro quirks at the capture points that make the beginning extremely intense. good players will appreciate this map, bad players will probably get rolled pretty badly at first[Edited on 09/12/07 @ 05:31 AM]
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FsE_SenniN
File Author |
Posted on 09/16/07 @ 03:47 PM
Updated it.
Instead of a cuir spawn in the middle it is now a lancer spawn. And the rod point no longer spawns outpost wagons, it has been moved to the middle point.
Choice upgrade moved to 700 kills, and the Speed+5 has been nerfed to speed+3
Added 2 super mortars at 1000 kills, high speed and high HP.
Also added some instructions @ the start
[Edited on 09/16/07 @ 07:00 PM]
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Spectruz |
Posted on 10/01/07 @ 06:34 PM
I played it when u 1st came with the map, since begin I love it, very good job, Lancers instead of Cuir is a good change, make game more balanced. GJ. |
KevTheGreat |
Posted on 06/30/08 @ 12:48 PM
Playability: 3
No bugs, but map seemed simple no therefore easily no bugs, if u lose your drummers, u basicaly lose the game, and they are weak too last long in the game
Balance: 4
Balanced, all ppl start at basically the smae, however the instructions are bad and do not tell u the teams, so your neigbor may be your enemy, or if u put it in ffa
Creativity: 2
Not a real creative map, kill the enemy and get unit spawns of your chosing with your 2 dummmer (or was it flags i forgot)
Map Design: 2
Simple map, absolutly no candy eye, just a basic, flat map with buildings on it..
Story/Instructions: 1
The instructios are hard to read in the beginning, no storyline, and most all the ppl i played with including me had no idea wat to do
Additional Comments:
I don't understand how this couldd have gotten a 4.8, in my opinion, this is actually one of the worst maps current;y availible, [Edited on 07/10/08 @ 04:44 PM]
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KevTheGreat |
Posted on 07/10/08 @ 10:57 PM
y did this review get removed... i even included more info than the other reviewer.... |
CiscoXxCarrillo |
Posted on 08/20/08 @ 08:17 PM
Does this scenario have infinite units and infinite resources? |
KevTheGreat |
Posted on 08/21/08 @ 03:29 PM
you don't use resources u use the flags (that are killable and weak) to the tepees to get units |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 2,330 |
Favorites: [] | 0 |
Size: | 176.13 KB |
Added: | 09/12/07 |
Updated: | 09/16/07 |
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