i don't know what playability means, but this is a really fun scenario to play
sennin and i have put a lot of thought into balance, which the scenario is designed around
this is unlike any scenario i've seen before, which i mean in the best possible way
Map Design: 5
plain map, but serves it's purpose well. i don't like clutter all over the place, it makes it hard to look at.
it's all in the objectives, but that's hard to read during game. the pop up message at the beginning could use some work.
awesome scenario!!! a blood type scenario where map control is imperative and micro is the deciding factor, very very fun with some nice micro quirks at the capture points that make the beginning extremely intense. good players will appreciate this map, bad players will probably get rolled pretty badly at first