I am assuming that player 5 is a computer player that you assigned triggers for to interact with the other players, am I correct?
If that is the case, then I a have a suggestion for you.
First, set player 5 in the “Player Data” window as hidden so players know that there is no player 5.
You can also add a “Player defeated” effect for player 5 a few seconds after the games starts.
You can also use the “Send Chat ….” Effect to notify player 5 that player 5 has to be a computer player and that is why he was kicked out of the game.
This way the game will continue uninterrupted, player 5 will not be able to participate in the game, and your triggers for player 5 will work as intended.
[Edited on 09/18/07 @ 01:43 PM]
Posted on 09/18/07 @ 03:32 PM
i liked it a lot. i think it is definatly an improvement on my version. keep up the good work.