River St John:
A random map script for AOE3:
This is my 82th rms map...( 2 or 4 players map... )
This map has 1 rms styles...The Saguenay rms...
It is a very simple large map...632x632...
It is a land map with a nice river in the middle...
There is a lot of fishes...to catch for the food...
And 2 small Trade Route...one to the East and one to the West...
Plus, 4 native tribes...the Nootkas...
and also some random Deers...to hunt...
plus some Sheeps to be capture...
and added to that...some random berrybush to get fruits from...
As for treasures...a fair amount of nuggets...all over the map...
a few Silver mines or Gold mines... here and there:
plus some decorations...
and finally a lot of resources...
Have some fun....
PS: I managed to get the AoE3 Debugger working
and there are no bugs...
PS: Many thanks to RF_Gandalf for his precious help...
PS: This map was conceived just for 2 players or 4 players...
PS: PUT THE MAP IN My Documents\My Games\Age of Empires 3\RM.
PS: Many Thanks to Ensemble for creating this nice game...
|Author||Reviews ( All | Comments Only | Reviews Only )|
(Insert Playability analysis here)
(Insert Balance analysis here)
(Insert Creativity analysis here)
Map Design: 5
(Insert Map Design analysis here)
(Insert Detail/Accuracy analysis here)
Play this at a higher level if u want a gr8 challenge but I like moderate , good job on everything..
Once again, I can quote directly from the review guidelines: "Average: A good map, no glaring problems, but there are still plenty of things that can be improved in that category." First and foremost, try to make it more interesting. I played the map once, and I see no reason to play it again. There's simply nothing special in there that would make it stand out in any way. Basically, it's a large Orinoco version with added trade routes, and the "two player only" limitation isn't exactly a goodie either.
The balance is slightly less than average in my mind, mostly because of the available resources. Wood should be no problem, but herdables, huntables and gold mines can be unevenly distributed. For the animals, this can become a real problem. If one player starts with three flocks of sheep or two herds of huntables close to the TC while the other finds nothing but berries for the first few minutes, that's an imbalance which will be hard to overcome. It's not so bad with the gold, as two mines in the immediate vicinity of the TC should keep the miners busy for a long time. But after that, it's the luck of the draw again how many mines a player can find in the part of the map he controls, and how easily they can be defended. Also, civilizations which start with just an explorer are definitely at a disadvantage here because it's much easier to round up the flocks of sheep with an additional scout or envoy. These are no major problems, but from what I have seen the map is rarely really balanced, and if worst comes to worst it can become completely unfair.
You should make more use of constraints to keep the balance in check, e.g. by placing one half of the mines each on both sides of the river instead of just dumping them all on the map and hope for it to turn out right. Also, more but smaller flocks and herds might help, because that way it won't make so much of a difference if one of the player finds one right at the start.
Boring, sorry. What we have here is a flat, practically symmetrical landscape without a single interesting feature. Not even the natives vary!
Map Design: 2
As I said above, the map is simply boring. The river is completely straight, and the trade routes look downright horrible with those perfect triangles. Make the river meander, put some curves in the trade route! Try to make it all look more natural, not like drawn with a ruler! I also disliked the large empty spaces you tend to get away from the forests. You might want to try to fill those with single trees, grass patches and the like.
Not much to say here. No glaring problems except for the sterile way the map is drawn as I said above. Nothing to note on the plus side either.
Personally, I think the map is too large. Might be interesting in a treaty game, but in a normal skirmish game I feel the players are too far apart from each other. It takes too long to get from one end of the map to the other. But that's more a matter of personal preferences, others may enjoy more space to maneuver.
As with all of your maps I've seen so far there's nothing in there that would make me want to try that map a second time. I just feel that you never seem to manage to create something interesting. Forgetting about this kind of "two player only" maps might be a good first step in this direction, because it would force you to put a little more thought into your maps.