This scenerio was fairly entertaining, and very unique gameplay at the start. There was far too much running around. Also, the build and destroy at the end wasn't very good. Few resource centers, and nothing else on the map limited it a bit.
Balance tended to be either too easy or too hard. The 50 hussars appearing out of nowhere did nothing to add to this.
This was a very original scenerio. It had a nice concept.
Map Design: 1
Not meaning to discourage, but the map was very substandard. The map was way bigger than it needed to be, and most of it was plain desert terrain, with no eyecandy or nature. The three centers of activity (ranch, outlaw hideout, and town) were not bad. Most of the time the level took was mostly walking, walking, and walking. The town could use more people.
Not much story, but not much was needed. Instructions were decent but some took a while to interpret.
This map, though needing more work, was not without its neat parts. Make it longer, add some sidequests, embellish the map, and repost the scenerio. That would make this map much better.
Posted on 12/16/07 @ 06:29 PM
(Map was very hard to play.. it was impossible to have more than 6 villagers which meant it was very difficult to build up much)
(50 Hussars... were quite impossible with the limited resources and villagers.)
(The idea was actually very good - some nice ideas with the sheriff and cow stealing with the relevance to the wild west. )
Map Design: 1
(Incredibly huge.. :( meant the time for units to travel across the map to take an extremely long time - killing the gameplay)
(Some instructions, but it was hard to find things - I dont think the map flashed the locations of things?)
From what I gather this came before Blackcreek Mercenaries.. Which is MUCH better!!
You can really see the improvement in the scenarios! Looking forward to Blackcreek 4!!! :)