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Downloads Home » Single Player Scenarios » Blackcreek Mercenaries Trilogy

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Blackcreek Mercenaries Trilogy

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Game Version: TWC
New and updated! Part 1 has been fixed (I hope) and part 2 has been dramatically updated.
Also included is the third part of the series.

Please comment and/or rate!
Pages: [1] 2 » Last »
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File Author
Thanks. What about parts 1 and 2? Are they any better?

[Edited on 12/01/07 @ 04:47 PM]

File Author
Anybody got any ideas for part 4? Please visit the scenario design forum!
Anatol I enjoyed your scenarios except for the last one, due to lag. I was doing okay, but it got so slow I had to resign. I noticed then that there was a gigantic army of enemy musketeers/cannons sitting near the enemy walls. I assume that's what caused the lag. Was it intentional to have such a gigantic army sitting there?
File Author
The villagers cost extra coin but I have no idea about trade(???)
There must have been a glitch when you downloaded it. Thanks for the rating!
utopianwizard I know I've probably missed something on the site, but I'm new to it, so please forgive me if I sound naive. I am when it comes to these new scenarios for games. I do not yet know the language for the contemporary gaming language. To understand what I'm downloading and how to install it all in the right places, I need to understand what things are like MOD's, etc. There are several terms being used and without understanding what I'm reading, then I cannot make a good decision about how to install what 'map' where. For instance, I have the latest Age of Empires III Asian Dynasties, and I would like to get some fresh maps to play, but I don't know how to distinguish very well the lingo here. Will a War chief map play in the Dynasty game add-on? Do you see how I am confused? I've not downloaded maps for a very long time, years, in fact. Can anyone direct me to a place where I can study all this stuff. I used to make maps for Age of Wonders and others, but that is so long ago, and now I come back and find all these new terms. HELP!!!

Thanks kindly,

CC Ryder
File Author
This site might help you out a little bit:

Gustin Really enjoying the games so far, Parts 1 and 2. What helped me greatly in playing this and other scenarios is your suggestion about where to change the Difficulty Level [Scenario Editor].

I've been going crazy about that, there have been some games at a level I simply couldn't handle, and didn't know what to do about it. So thanks. :-)

About Part 3...
You have three items required to get more villagers; the first two I recognize, but the third is a mystery to me. What the heck is that, and how do you get it? Do have to have a consulate to get it?

Thanks for a great game.....
File Author
I'm guessing there's an error with part 3... but to train settlers you should only need coin and food. Part 3 ain't that fun anyway, so feel free to use a cheat such as "ya gotta make do with what ya got" in order to complete the scenario. (there a cinematic that plays when you complete the scenario)
Gustin Nah, ya need food, coin and a third resource to get more villagers.

The third looks like the plant-type resource you need for military units in the consulate.

I did try the cheat, got me more cannon, but as the game progressed, the lag got so severe, the game became unplayable.

Great series, though. :-)
File Author
Yeah, the villagers are SUPPOSED to only cost food and coin; I have no idea why they cost export too (some sort of glitch or something).

I'm glad you like the series. Be sure to check out Part 4.
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