The map was fun and interesting to play. The main problem was terrible lag near the end.
The balance was just right: not too hard but not too easy either. Its only problem was that the British had HUGE forces and a big base.
It was very creative. The map was original, as was the main idea.
Map Design: 4
Good map. The forked river was a nice addition, as were the bridges. The forests were decent, and the British fortress was quite good. The walls fit together, and the palace was a nice bit of building meshing. Much better than before.
The story was good and easy-to-follow. Well explained. Good job on learning cines!
You've improved hugely, sawyer. I can't wait to see your update of hole-in-the-foot.
Posted on 12/14/07 @ 12:06 PM
(Excellent! First two levels were awse to play! Really loved the first 2 levels. But the last level just didnt make sense. It wouldnt let me make any additional villagers because 50 trade was required... but it wasnt possible to obtain this trade??? Therefore, the third level wasnt really play able at all :S)
(Balance was good, if a little bit too easy on the first 2 levels. Some of the enemies attacks were predictable and repetitive.)
(Nice cinematics which worked well. Really liked the treasure ideas in the first level with the sunken treasure ship.)
Map Design: 4
(Very good maps- nice and large. Good balance of land / water. Sometimes the small stream in Level 2 caused the ships to get "stuck" though. Otherwise, pretty awse maps.)
(Needed help for level 3. No guidance for how to get the 50 trade to get villagers. Other levels were reasonable - good use of messages and objectives.)
Can anyone point out how to get villagers in level 3??