Christmass War II:
A random map script for AOE3:
This is my 94th rms map...( 2 or 4 players map... )
This map has 1 rms styles...a Christmass rms...
It is a very simple land large map...600x600...
with 2 small Trade routes...
Plus, 4 native tribes...2 Nootkas and 2 Crees...
and also some random Reindeers to hunt...
Also some random Gifts...
As for treasures...a fair amount of nuggets...all over the map...
a few Silver mines...here and there:
plus some decorations...
and finally a lot of resources...
Have some fun....
PS: I managed to get the AoE3 Debugger working
and there are no bugs...
PS: Many thanks to RF_Gandalf for his precious help...
PS: This map was conceived just for 2 players or 4 players...
PS: PUT THE MAP IN My Documents\My Games\Age of Empires 3\RM.
PS: Many Thanks to Ensemble for creating this nice game...
playing against 1 com or 2 is borring already
always the same type, boring
Map Design: 2
not bad but always north v/s south
good but still always the same with you previous maps
i hope this will wake you up to reality, players wants challenges not repititions
Posted on 01/03/08 @ 05:12 PM
Once again, I can quote directly from the review guidelines: "Average: A good map, no glaring problems, but there are still plenty of things that can be improved in that category." I played the map once, and I see no reason to play it again. There's simply nothing special in there that would make it stand out in any way, especially since the whole thing is a blatant rip-off of ES's Winter Wonderland map.
The balance is ok, no complaints here. Unlike on most of your maps I've seen resources come here in smaller groups, but better distributed. The downside here is that the balance comes a least partly from the fact that the map is almost perfectly symmetrical.
Oh please... The map is almost a carbon copy of ES's Winter Wonderland map, basically a winter version of Great Lakes with some minor modifications to the trade route.
Map Design: 3
The map design is not bad, but you could have paid more attention to the details. The trade routes for example end in the middle of nowhere, making stage coaches and trains vanish into thin air. All trading posts and even the trade routes themselves are placed perfectly symmetrical. Get at least some randomization in there! The map won't become unbalanced because one of the trade routes is slightly longer than the other, or because one of the native villages has been shifted a bit to the left, but the map would definitely look better.
Nothing special here. No glaring problems, but nothing to note on the plus side either. Once again, about as mediocre as it can get.
You should really try to be more creative with your maps. If you want to play around with the special features provided with the Winter Wonderland map, then you should at least make your own map instead of copying the one ES released, change a few details and then calling it yours. Put some more thought into your maps, try to make me want to play it again because it has that extra little something I cannot find anywhere else. And yeah, forgetting about this kind of "two player only" maps might be a good first step in this direction.