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Downloads Home » Single Player Scenarios » Blackcreek Mercenaries IV

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Blackcreek Mercenaries IV

Author File Description
sawyer
File Details
Game Version: AoE3+TWC+TAD
Screenshot:
In 1852 the leader of a well-known mercenary organization called "Blackcreek Mercenaries" was assassinated while on a mission in England. Ten years have come and gone, and Blackcreek Mercenaries has a new leader. This new leader (played by you) is embarking on a mission to find out who was responsible for the assassination.

Travel from North Carolina to Tahiti, fight in the Civil War, and blow the Russians off the face of the earth (alright, you don't ACTUALLY blow up Russia). What could be more fun?
This custom scenario would more appropriately be called a "custom campaign", since there are a total of 12 maps! Lots of cinematics and trigger tricks. And I mean a LOT. Most of the maps are of moderate difficulty, with some exceptions.
You don't need to have played any previous "Blackcreek Mercenaries" scenarios in order to play this one. It's mostly independent from the earlier scenarios.

Since you're a mercenary organization, you have no fixed civilization! That means that you get to play as the Spanish, the United States, the Japanese, AND the Indians!

In order to play this you must have both The Warchiefs (plus the latest patch, which is version 1.04 I think) AND the Asian Dynasties (no patch).

Additional information that you'll need to know is in the text file that's included in the zip folder.

Please, feel free to comment and/or rate!



AuthorReviews   ( All | Comments Only | Reviews Only )
AN_Nuisance
Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Playability: 4
Solid playability on this scenario...it's tough to rate a whole campaign...but I'll do my best. I'll try to add comments for specific maps in the correct areas.

Balance: 4
All in all it seemed very well balanced overall. A couple levels seemed easy and a couple were pretty tough. The Civil War map comes to mind. The endless skirms were a tough pull and the fact that you could not destroy their forward towers and they could destroy yours was a bit of an annoyance...there was also endless cavalry charges at the end that was interesting as well.

Creativity: 4
Great job overall on the creativity. There was a decent storyline that you could follow and the objectives were definitely creative enough. There was an issue I found on the Indian Level with the Agra Fort...it said to destroy the weapons cache and see what happens...(On the west side) and I was unable to attack the weapons cache to make them blow up.

Map Design: 4
The only issues I had with maps were that on most of them there were no treasures at all and very little eye candy....that being said, on most maps the elevations were varied and the layout was very good. I did have one question about Tahiti though...why is the French base under water?

Story/Instructions: 4
Finally a scenario...with a storyline to follow! The in game instructions were clear and easy to follow. The fact that the scenario was more like a campaign added to the continuity of the story. Nice Job...

Additional Comments:
Overall a really great job...fun to play guys! Worth the download! ;)

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Statistics
Downloads:2,570
Favorites: [Who?]0
Size:2.39 MB
Added:01/02/08