The beginning of the game doesn't go well. I can't see any hunts in my starting LOS, and the ones I do find get stuck by a gold mine. I can't find a forward position for my agra fort, and stupidly decide to build it anyway near my base (I was going to make sepoys, damnit, and no one was going to tell me otherwise!) When I realize the second age is no longer salvagable (it doesn't take too long), I make a dash for the 3rd age with with a hoard of angry native americans hot on my trail. He kills my agra fort, and I have nothing but like 400 food and 8 sepoys when I reach age 3...
I give it a five! It is a realtively short game with just one counter situation, but it shows how devastating Urumis and Mahouts can be!
I liked your mikro very much, especially when attacking and driving them away from the front to let the fp disappear :-)
...Oh and dont forget your consulate next time!
Best regards