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Downloads Home » Single Player Scenarios » 1453... Conquest of Constantinople

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1453... Conquest of Constantinople

Author File Description
Kerrush 1453... Conquest of Constantinople

Yeah... It’s based on true history. You start with Sultan Mehmet of Ottomans (the Conqueror) with a couple of janisarries and a colony on the Anatolian coast of the Bosphorus Channel. The city is surrounded with strong walls and heavy artillery and you should also look out for Byzantine traps and surprises as you carry on.

I tried my best to avoid any bugs and to remain true to historical facts. (Although the second fort was built one year before the event.) I’ve also added a remix of the Ottoman Military Band. By the way, you can slightly modify the scenario and try to play as the Byzantines.

Here you find a link about the real story of the Conquest day by day:
http://www.allaboutturkey.com/conquest.htm

Wiki-Pedia also has some information about it:
http://en.wikipedia.org/wiki/Fall_of_Constantinople

I would be thankful for any comments and feedback.

Kerrush
ker_rush@yahoo.com
AuthorReviews   ( All | Comments Only | Reviews Only )
sentry41
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Took me quite a few tries to finally beat this one but I didn't hit a single bug. Everything worked well, but I think it's not for a novice.

Balance: 4
Not sure 4 is the right mark here. Not used to giving grades. Loved the map & played it probably atleast a dozen times before finally giving it a grade. I think it's hard, but a good challenge. The seemingly endless stream of bad guys are probably is what I think tips the balance.

Creativity: 5
Nice, and on a topic I think most folks don't normaly know anything about. (I know I didn't & and I live on the History channel)

Map Design: 5
Great design. I'm sick of flat terrain and this map has little of it. Can't just build anywhere you like.

Story/Instructions: 5
Good. Only thing that threw me for a while was just where I have to build my fort. But, I chalked that one up to my misunderstanding.

Additional Comments:
ScaryLarry
Rating
3.0
Breakdown
Playability2.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions2.0
Playability: 2
I don't care for 'timed games' that much... most especially when there is not much time to get the job done as needed.

Balance: 3
Balance was decent except for the constant reappearance of fire ships. Someone is a pyromaniac, I think. Obviously, these are NOT union workers making these ships!!
Creativity: 4
It was something new and that I liked

Map Design: 4
An interesting design... short on 'frills' but nicely done.

Story/Instructions: 2
Story doesn't go into much detail about limited time to destroy an entire fortified city or about the instantly reappearing fireships.
Additional Comments:
SharpShooter99
Rating
2.8
Breakdown
Playability3.0
Balance3.0
Creativity1.0
Map Design3.0
Story/Instructions4.0
Playability: 3
Not much of an excitement cuz it reminds me of AoE's campaign, just regular strategic battle of spawning units to attack the enemy.

Balance: 3

Creativity: 1
Seems, just... regular. plain

Map Design: 3
Its ok, pretty good detail

Story/Instructions: 4

mrrags1
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity3.0
Map Design4.0
Story/Instructions3.0
Playability: 4
It played well enough and while I don't like the fireships constantly reappearing after they've been blown to smithereens, I was able to use that to increase my XP to get extra goodies

Balance: 3
Not unfairly balanced but I'd like something to challenge aside from spawning a new enemy every couple of seconds (or less)

Creativity: 3
A repeat of what's become a trend; spawning units till you die.

Map Design: 4
A nice replica of the actual area

Story/Instructions: 3
I liked the use of 'chat' to get the messages to me. One time, however, the message box stuck in the open position and it was a little difficult to see part of the map.

Additional Comments: I really liked the music! One thing I discovered was that by building Monitors, I was able to destroy both the HC and the Fort rather quickly.
Luke_Feanor
Official Reviewer
Rating
3.4
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design3.0
Story/Instructions3.0
1453... Conquest of Constantinople depicts the Ottoman attack on Constantinople from the Anatolian shores, and is best described as a mix between a build and destroy scenario and a fixed force one.

Playability:

I really enjoyed the challenge of the first objective; it required thinking to work out to best way of going about collecting the required food and gold. The variation in objectives and the fast pace also kept my attention and provided an enjoyable challenge. The one thing that did hamper my playing experience was the re-appearing fire ships, but I’ll get onto that later.

On the bug front you did very well; I found none at all whilst I was playing. The game was also largely lag free, save for a few instances when I was attacking the Byzantine army outside the walls of Constantinople, but nothing too irritating and it was only for very short periods of time. 4.

Balance:

This was the weak point of the scenario. I found the first objective to be perfectly well timed; the first time I had to restart because it took me too long to realize what I had to do to get the necessary resources, the second I lost by about two or so seconds, and the third I squeezed in 3 seconds before the time limit was up. The second objective was okay, although my forts were never really threatened by the Byzantine navy.

The main problem is with the third objective. The time limit is okay; the player is given enough time to get to Industrial and to get monitors, but the spawning of the fire ships is too much. I was forced to build outposts and have cannons next to the spawn points to stop half my fleet being decimated. At the end of the game I found that the enemy had used over 200 fire ships, which is too much considering they can destroy a 500 wood 500 gold frigate in two hits. I would suggest either reducing the time between the fire ships being spawned, stop them spawning altogether and trigging batches of them. I can see that you want to keep to historical fact with the Greek fire, but deviating away slightly from the fine detail wouldn’t hurt at all and wouldn’t affect your historical accuracy. I don’t really like this saying, but it is ‘game play over realism’. In addition, once I’d managed to get the fire ships in check I managed to slip a monitor past the city and to the south of the map, and I found I had enough time to stick to using the special long-range attack to destroy the buildings. If you wanted to encourage people to take the city by land I would suggest disabling monitors as a unit, and if you did this I reckon you’d have to up the time limit, as Constantinople would be extremely hard to take from land. 3-.

Creativity: 4

You had some ‘new’ objectives, at least for AoE3, which was a welcome change from the ‘kill all’ ones we have seen so far. Your first objective was a great representation of controlling the Bosphorous and was executed to perfection with the time limit and the strategies the player had to implement to complete it. This was a nice contrast to the second ‘defend’ objective, which was in turn different to the ‘attack’ third objective, so there was some good variation and creativity with the objectives. Your representation of the Greek fire using respawning fire ships was a bit too crude, in my opinion. Overall, one of the more creative scenario’s we have seen so far. 4.

Map Design: 3

I thought that overall you did a good job with your map. The two islands for the player looked nice, nothing special, but easy on the eye. To improve them you need to add some more detail into some areas to make them look more interesting and less ‘standard’. I did like your use of elevation, especially on that northern island, which is something we haven’t seen very much of so far. The water also looked OK, although there was one area at the bottom of the map that had some squares of different coloured water mixed in with the water you used for the rest of the map. Overall, solid but uninspiring. 3.

Story/Instructions: 3

As the tutorial says that the maximum score for a scenario is three, I’m going to have to limit you to that as I thought that although your historical information had excellent detail, there wasn’t enough of it and the situation wasn’t explained clearly. Maybe before the start of the scenario you could give a short overview of the history behind the event in a cinematic or in text form, rather than providing a short description and some links to get the player up to speed.

Your instructions were flawless in the clarity and detail, which was great to see. I would have liked to have seen something more in the way of hints to aid the player; at several times during the scenario I would have liked to have been given a little guidance on what was happening with the constant fire ships and so on. The music was great, and a good addition to the scenario. 3+.

Additional Comments:

One of the better scenarios in the download section so far, although sadly your score does not reflect that. It was refreshing to see some different objectives and this was a really well executed scenario. Download now!
WiiVolve
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
I'm not Turkish so don't think I'm going easy with all 5's, but this was seriously the best scenario I've ever played before.

Playability: 5
Balance: 5
Creativity: 5
Map Design: 5
Story/Instructions: 5
Additional Comments:
The music is wonderful, good remix too.
Darthcast
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Now I started the scenario with AoE3 Vanilla and it worked. There were less fire ships, too.

Playability: 5
Very good. The scenario doesn't has to hide itself from the original (ES) ones.

Balance: 5
The scenario is really tough, but not too hard. I had to play it three times until I beat it (first time it crashed tough). After you know what to do, it's pretty simple though.

Creativity: 5
It's a real unusual and creative scenario. You have to figure out how to get rid of the instant spawning fire ships... and you need to do that fast, because of the time limit.

Map Design: 5
Nice map. Not much eye-candy, though. But this wasn't bothering me at all.

Story/Instructions: 5
Nice & short. Too much instruction would have ruined the scenario...
It's great that it's historical accurate...
mrborbambic
Rating
4.8
Breakdown
Playability4.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 4
Is interesting playing that battle, re-created in a well done map. A realistic turkish campaign with more scenarios on this style will be nice. It's a pity only, too much fireboats.

Balance: 5
You need to build, fast and professionally. That's it.

Creativity: 5
There is an historical research behind this game, and is always nice that someone do it.

Map Design: 5
Good accuracy, well done map.

Story/Instructions: 5
Story & History are the instructions. Clear.

Additional Comments:
More scenario like this please.

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance3.9
Creativity4.0
Map Design4.3
Story/Instructions4.0
Statistics
Downloads:7,885
Favorites: [Who?]1
Size:3.83 MB
Added:12/21/05
Updated:12/22/05