Italy and Africa MOD Update 2.0
Posted on 01/29/08 @ 01:27 PM (updated 06/12/08
| _,='°*ITALY AND AFRICA MOD - bY CaMo90*°'=,_ |
*This is the first update of the well known Italy and Africa MOD. The Mali civilization is greatly improved, now its units are perfectly black and change after their upgrades, moreover I’ve created the African Villager. Many bugs are fixed, and now the African Wilderness features work perfectly. I also added some revolution cards, other additions are described below. Rate me please!
Padanians are the inhabitants of northern Italy, or rather Padania. Padania was historically divided in many lordships as the Duky of Milan, the County of Savoy, but above all, the Most Serene Republic of Venice. The scenarios I'm planning to make, will talk about an imaginary story in which Venice expands his colonial empire in Africa and unites Padania under a great confederation. Padanians are a merchantilist civilization, they ca build bank and build an heavy warship, the Galleass. Padanian Warriors and Venetian Infantry grant a strong infantry potential.
The Mali Empire was a great and extremely wealthy West-African Empire. His King, called Mansa, was one of the richest men in the known world; the most known Mansa is Mansa Musa, whi organised a memorable peregrinage to Mecca. There were three giant gold mines in the Mali Empire, whose gold was sold in Europe. The malinese army became a powerful war machine, and the Empire expanded itself up to become larger than the ancient Roman Empire. The Mali Empire can build the Temple, a special building which trains african mercenaries, healers and has special abilities. The Mali empire is probably the best civilization at gathering coin, since they can build mining camps which increase the nearby gatherers workrate.
The Papal State was the papal dominion located in central Italy. It hasn't a very strong army, it counts mostly on mercenaries, as Swiss Guards, terrible against cavalry. The Papal State cannot train grenadiers, but Hoop Throwers, which you can upgrade into Inquisitors, deadly against infantry. An Interesting new Papal State unit it the Bishop, who is stronger than the priest and can also convert guardians.
1* THE ITALIAN CITIES - Units: Armigero, Bersagliere
2* NUBIANS - Units: Kushite Archer
3* TUAREG - Units: Tuareg Prowler
4* BERBERS - Units: Berber Horse Archer
5*MASAI – Units: Masai Spearman
6*CONGOLESE – Units: Fidalgo, Kongo Musketeer
1*Venetian Infantry - Skirmisher, strong vs cavarly in a melee
2*Padanian Warrior - Hand Infantry
3*Boneguard - The Same ranged Boneguard of AOE3, but now with his upgrades
4*Galleass - Heavy warship strong in naval combat which can train units
5*Arquebusier - Weak but cheap ranged infantry
6*Swiss Guard - Hand Infantry, strong against cavarly and infantry
7*St John Knight - Heavy cavalry
8*Hoop Thrower - artillery unit that throws firing hoops to defeat infantry and destroy buildings
9*Bishop - Heals and converts guardians
10*Sofa - hand infantry
11*Bowman - archer
12*Manden Rifle - ranged infantry
13*Mandekalu - Hand cavalry
14*Javelineer - Ranged cavalry
15*Kun-Tigui Spearman - Elite hand infantry
16*Mandinka Bowman - Elite archer
17*Kélé-Kun-Tigui - Elite cavalry
18*African Miner - miner
19*Netherworld Warrior - a resurrected warrior that can be spawned by the Temple
20*African Villager – unique African settler
21*Red Guard – Modern Infantry available after Revolution
22*Gattamelata – A famous Venetian Condottiere
23*Julius II – A famous Pope
24*Cesare Borgia – Another famous Italian Condottiere
1*Temple - trains mercenaries, healers, african miners and has 2 abilities: Wake the dead and Spyglass
2*Mining Camp - increases the nerby gatherers' work rate
1*IMPI - Zulu warrior from South Africa, strong agains infantry and ranged cavalry
2*MOROCCAN FUSILIER - Skirmisher
3*SAMMARINESE CROSSBOWMAN - Powerful crossbowman from the Republic of San Marino
4*RENEGADE PORTUGUESE – Cassador
1*BOSSI: Colonial Militia are stronger and self-regenerating (Padanians, French)
2*GARIBALDI: No Partisan build limit (Papal State, Germans)
3*LENIN: You can train Red Guards instead of Gatling Guns (Russians)
1*VERY IMPORTANT: YOU MUST HAVE INSTALLED AOE3MODS FIRST
because I installed it first and I also modified it a little.
2*Run the Setup.exe
3*copy the homecity and the Random Map files in the savegame folder.
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
downloadin now, will review after :) (if i remember :P)
This sounds good! Great work!
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Art and Sound: 1
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Additional Comments:When I install your mod by your instruction , when t start the game i can not build anything the cover wagon can not transform to town center and i found some error massage when the game started . I try to start the game in age 2 , but i can not train settler from town center it is empty . can you explain why ?
no, I can't...I'd like to know if everyone of the other downloaders has this problem...it should work properly... However, it isn't necessary to rate a mod you haven't even tried out...
Art and Sound: 4
Good work! :)
do you know if this mod works with asian dynasties?, because i tried to download a mod for italian, malta and some other homecities, but nothing showed up and my japanese civilization was deleted. also it didn't let me create any new homecities.
This is for TWC :P , at the top of the page in the file details it says for which game version it is
yes, it works with the warchiefs. However, you can install it anyway, because it is configured to modify just twc files (protoX, techtreeX, randomnamesX erc...) so, your TAD shouldn't be affected. MAKE A BACKUP ANYWAY
the home cities wont show and i cant play the new civs. what should i do
did you copy the homecity files in c:\domuments\my games\age of empires 3\Savegame as I wrote in the instructions? They're not featured in the setup, you have to unzip them manually. You'll notice it just taking a look inside the zip file
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|Art and Sound||3.8|