Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Random Map Scripts
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files


Download File Post Review Post Comment

Shangra La

Author File Description
RF_Gandalf
File Details
Game Version: TAD
Shangra La
A random map script for The Asian Dynasties
by RF_Gandalf

Shangra La is a new random map for TAD, for Single-player or Multiplayer use. In the east this slightly rectangular map contains an area of relatively barren Tibetan Plateau where all players start. Near the center axis lies a high central mountain range, with a green lush hidden valley in the west. This is a different map design, with players all starting in the eastern portion which contains relatively few resources - each player has only one nearby silver mine, there are only a few nearby berries and treasures, and there are only two small groups of huntable animals nearby. All of the other mines are gold mines and are located in the valley of Shangra La across the mountain range, which has only 3 passes through to the other side. The valley also contains more and larger treasures, lots of other huntables, and plenty of forest. There is also plenty of wood located along both east and west slopes of the mountain range. The map's only trade route runs north to south in the valley. This map is somewhat larger than the standard ES maps.

The Natives can vary - in the eastern plateau there can randomly be Udasi, Bhakti, Shaolin or Zen - 1 village if a 2 player game, 2 villages of one type if over 2 players; to the west are 2 -3 villages (also player number dependant) of either Sufi, Udasi, Bhakti, Shaolin or Zen.

This script produces fair games for 2 teams of any number, or for a free-for-all. The map gives new strategy options for multiplayer games, with the need to expand to the west thru the mountains to control the resources there, the need to control the passes, the decison to rush or protect against rushes or expand west and boom. Generally, the westward expansion is crucial. Teamwork in a 2v2 or larger game is really key to a victory.

KOTH gameplay is enabled, with the monument always appearing in the far valley.

To play this map, the two files (Shangra La.xs and Shangra La.xml) must be placed in the folder: My Documents\My Games\Age of Empires 3\RM3. Please do not place the files in the game's install folder - that will not work. When you start up a skirmish game in Single-player or Multiplayer, use the small blue 'Custom Map' button, which allows you to then select one of the random maps in that My Games folder from the drop-down window. The files will transfer in Multiplayer if your allies or opponents have not downloaded the files. Please do not edit the files or you will have compatability problems in Multiplayer. This map will not work in the original AOE3 or TWC, as the addition of the new natives and new Asian terrains and units will cause the map to not work properly. (If you wish to play a similar map in TWC or AOE3, look in the AOE3H download section for the Sierra Nevada or Sierra Nevada-V maps which have a similar structure - but no KOTH.)

Thanks to ES for providing the tools to make random map scripting possible. Hope you enjoy this unique combination of different gameplay and striking visual appeal!

Feedback appreciated!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
MosheLevi
Staff
Official Reviewer
Sounds like a very interesting map.

How large is this map?
RF_Gandalf
File Author
MosheLevi - the map is 324 tiles(east-west) x 408 tiles(north-south) for 2 players (Carolinas map 316 tiles per side for 2 players).
For 4 players - 433 x 614 (Carolinas 447). The map gets taller in greater proportion to width(not by a fixed proportion) for greater player numbers to allow them to fit better since they are arranged on only one half of the map {the exact relation between width and height is y = x*(1.1 + 0.08 * numberPlayers) if you care}.

So it is larger in one dimension, roughly the same in the other dimension.
Green_Chile
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Playability:5

Balance: 4
)

Creativity: 5

Map Design: 5


Detail/Accuracy: 5

Additional Comments:
This map was a ton of fun. The mountains make it really challenging. A fair amount of treasure but a slight bit of unbalance with the location of the Shaolin temple (I was playing single player against the Japanese, and they were so militarized that I couldn't go near it). Still, the best RMS I'ved played since another one of Gandalf's, Korea.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.8
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design5.0
Detail/Accuracy5.0
Statistics
Downloads:4,338
Favorites: [Who?]0
Size:11.61 KB
Added:01/31/08