Author |
File Description |
Pugsley |
Posted on 12/22/05 @ 05:05 AM
Simply change's the population cost of all units, so they all take up 0. No other changes are made, and Native's are still effected by their build limit. There is also a backup of the unmodded file included, which is required for multi player, unless the other player also has the MOD installed.
Installation:
Extract proto.xml to:
*root folder*\Age of Empires III\data
Uninstallation:
Extract backup.xml to:
*root folder*\Age of Empires III\data
and rename it proto.xml |
Pages: « First « 1 2 [3] 4 » Last » |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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hatstand |
Posted on 04/15/06 @ 05:44 AM
the russians dont work becus the game needs a pop cost of at least 1 to do some wierd maths thingo to work out the batches of units |
sumkid |
Posted on 06/26/06 @ 10:37 PM
Rating: 4
(Insert Rating analysis here)
Additional Comments:
Hey, you guys wanted settlers increased? i made the mod! just posted it, i used this inf pop mod in here and changed it so you can have 3000 thats right 3000 settlers. enjoy all!!!! |
tpowditch |
Posted on 07/29/06 @ 09:14 PM
Ive downloaded this file, ill add in some more villagers since others cant seem to do that and ill TRY to fix the problem with the russians.
NOTE: all credit must go to the creator of this mod, before I 'modded the mod'.
ALL CREDIT GOES TO THE CREATOR OF THE UNLIMITED POP MOD!!!!
I TAKE NO CREDIT!!! GREAT MOD BY THE WAY |
tpowditch |
Posted on 07/29/06 @ 09:27 PM
OHH, I forgot to say when the modded mod is completed i will host it in my website at www.cheats-domain.co.nr, and i will upload it here under the name "Unlimited Pop2 Credit To Creator" |
Pugsley
File Author |
Posted on 07/30/06 @ 05:23 PM
quote by Eddy420:
Pugsley can u do someting with selecting more then 50 people at the time?
The 50 unit selection limit is hardcoded (much like the 40 unit limit in AoE2), so unless someone can crack it (unlikely) you will have to settle for 50 (but wiht control groups 1-10 thats 500 units quick selected). |
tpowditch |
Posted on 08/01/06 @ 05:58 AM
It is possible to fix this selection issues, all u need is a decompiler tool, then u should
(and i use that lightly)
be able to change the selection limit.
Im not good with that sought of stuff, but i can and will try.
REMEMBER EVERYTHING I CHANGE
ALL CREDIT MUST GO TO >>>>PUGSLEY!!! |
Pugsley
File Author |
Posted on 08/01/06 @ 02:14 PM
I have Archive viewer, and looked through all the files thoroughly, with no luck to that end at all, never even seen it mention, but I remember someone on the forum who seemed to know what he was on about saying that the unit select thing is hardcoded into the executable, probably because the game wouldnt know how to handle larger formations or something, not sure if its possable at all but Im 99% sure its not just a case of editing a line of text in a file. |
tpowditch |
Posted on 08/02/06 @ 01:40 AM
No i know, i didnt think it would be in a file as a line of code, when i say a decompiler, they are tools that u can use to breck the .exe (executeble) into the code that it was before it was compiled, thus making it possible to change that sought of stuff. |
shoked |
Posted on 08/12/07 @ 05:03 AM
will this work on a mac? |
Danny84PwnzAll |
Posted on 04/11/08 @ 10:43 PM
Yep. I've got a mac too, and the only really hard thing about installing mods on a mac is finding the so-called "C:\program files\microsoft games\age of empires III" folder.
The way to do it is to go to where you installed aoe3 (default Macintosh HD), then right-click on the Age of Empires III icon. A list will appear. Click on the "show Package contents" button, then go into 'contents\Resources\GameData', and that "GameData" folder is the same as the other "Age of Empires III" folder on a Windows.
Btw, you canot find these folders using Spotlight.
PS Always backup everything before you mod anything!!! |
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