2nd Opium War
This Scenario is loosely based on the 2nd Opium War between China and Great Britain. You have to capture the trading post at the center of the enemy's city to maintain your trading rights in China.
You are camped just outside a town to the south west of your enemy and although you start with a reasonable number of resources, time is of the essence.
Rebellion and Massacre
The only reason for this scenario is to play with the Hale Rockets introduced in version 3.30 of the mod. They are spectacular to watch when used in large numbers.
The scenario is set during the Indian Mutiny. You are opposed by two Indian armies that will send waves of attacks against your well protected fortress. You are armed with a large number of Hale Rockets which, although weaker than before, can exert devastation on the enemy. After defending yourself, you can win by capturing the 2 trading posts.
The Hale Rockets have a very long range but their line of sight and auto attack range are only half what they are capable of. To benefit most from these rickets, you need to see the enemy before the rockets can. You can do this either with the ‘Spies’ tech or by placing stealth units as advanced spotters.
Rise of the Raj
This is another scenario set during the Sepoy Mutiny that led to the establishment of the British Raj. Your first objective is to capture two small settlements, one to the NE the other to the SW. This will calm things sufficiently for you to establish a town center. The gme is won by capturing the trading posts within the city.
You will not be attacked for at least 20 minutes, but after that, the attacks could start at any point. From your small British garrison with limited resources, you will need to capture a couple of small settlements, before you can really get going.
Following the demise of the East India Company, there are some elements that have gone out on their own without the approval of the British Government. They have set up agreements with the Chinese and are keeping all the profits for themselves. These agreements are to exploit the Indonesian sub continent and they are not supported by the locals either.
Chinese bureaucracy is such that their government also denies the existence of the agreement and the one honest leader in the area has been kidnapped by The Company. You will need to rescue him to restore the correct order of things and put GB back in the driving seat.
East meets West
You play as the Russians. Japan is determined to expand its influence and has chosen to occupy a sparsely inhabited part of Russia. The base they have established in the mountains is impregnable and so you need balloons to make any progress. However, you do not control both trading posts, so you must secure those first. Following this, the strategic use of a balloon will enable you to turn the tables.
ryder666: Just click on download at the top of this screen for the scenario pack. Otherwise the mod is in the moding section at the location indicated. Both dowbloads have install programs - you just have to open the zip files and execute the .exe file that is supplied.
Posted on 02/07/08 @ 04:30 PM
Many thanks. Ciao!
Posted on 11/21/10 @ 02:55 PM
Doesn't working for me. I have latest video card driver. Versions: Aoe 3 = 1.12, TWC = 1.03 and TAD = 1.03. I'm not sure for TAD, which version is correct?
[Edited on 11/21/10 @ 02:56 PM]
Posted on 07/13/12 @ 03:36 PM
Which Sub folder that your talking about? when I read the Scenarios instruction it said " Executing the installer will place the scenarios is a sub folder of your main scenario folder. You will need to select the sub folder to load a scenario" I don't get it?