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CAMPAIGN - Roanoke 4: Tales of Two Shadows, Chapter 1
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Author |
File Description |
CaveTown |
Posted on 02/19/08 @ 03:59 PM (updated 10/06/11)
File Details |
Game Version: |
AoE3+TWC |
Screenshot:
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Roanoke 4: Tales of Two Shadows Chapter 1
Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area
of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").
Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power
by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.
That was the description I included with Roanoke 3, and here is the rest, so you can know what's going on in Roanoke 4...
The revolutionary war had already happened, so the United States was separate from Britain; however, when the civil war came over the slaves, the north and the south fought, and the south started to win, because they gained many allies.
The North saw this, and fought almost to their last, and the British offered to help, but they said no at first. Finally when the North had pretty much all been lost, the British offer again to help, and the North accepts, and they beat back the South.
The Southerners in my story call it the Revolutionary Civil War, because they are trying to fight the northern U.S. and the British combined into one force.
Pretty much, the history of the word was changed by Ickh(A-uck-hh). Ickh went to many parts of history, and messed it all up, by sending the world into another dimension.
Created by CaveTown
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To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.
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I would like to give thanks to...
Anyone who helped me during the making of this campaign...
and anyone else whom might have helped me along the way of making any of my campaigns. This campaign has taken a few months to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)
If you need to get ahold of me, email me at CaveTown@hotmail.com... or you can add me to msn, with the same email.
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Enjoy! |
Pages: « First « 1 2 3 4 [5] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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huntertheduck |
Posted on 07/05/08 @ 11:09 AM
How could you think that was terrible voice acting. I have not seen a single voice acted scenario done as well as this one. If it was hard to hear you should turn it up louder. But if you really don't like the voice acting cavetown won't be doing that in the next few chapters. |
CaveTown
File Author |
Posted on 07/05/08 @ 01:36 PM
Yeah, you don't have to worry about the voice acting being in the future campaigns; also, the voice acting was mostly so people didn't have to read all of the text.
Most people don't like having to sit there and read a bunch of text, so I did voice acting for it, but I can't for the next one, since it just takes too much time.
By the way, all of the voice acting was done by me; however, I have a bad microphone, with a bunch of static, so a lot of editing takes place to get the static out, which causes the voice quality to be lost in the editing as well.[Edited on 07/05/08 @ 01:38 PM]
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Pages: « First « 1 2 3 4 [5] |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 6,008 |
Favorites: [] | 0 |
Size: | 12.35 MB |
Added: | 02/19/08 |
Updated: | 10/06/11 |
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