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CAMPAIGN - Roanoke 4: Tales of Two Shadows, Chapter 1
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Author |
File Description |
CaveTown |
Posted on 02/19/08 @ 03:59 PM (updated 10/06/11)
File Details |
Game Version: |
AoE3+TWC |
Screenshot:
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Roanoke 4: Tales of Two Shadows Chapter 1
Farther into the future the great Roanoke people and other newer friends who have survived still struggle to stop Jod and Ickh. This new area
of time is confusing to them, great changes of history have been made by Jod and Ickh to help their situation in the future, and to help the Ones("owns").
Their destiny will happen. The Freemasons are also trying to stop them and use Ones("owns") themselves, the Freemasons are only trying to gain power
by doing so. The strange people of the ruined Roanoke including Virginia and Brogs struggle to stop Daniel Boone and Jod from stopping them.
That was the description I included with Roanoke 3, and here is the rest, so you can know what's going on in Roanoke 4...
The revolutionary war had already happened, so the United States was separate from Britain; however, when the civil war came over the slaves, the north and the south fought, and the south started to win, because they gained many allies.
The North saw this, and fought almost to their last, and the British offered to help, but they said no at first. Finally when the North had pretty much all been lost, the British offer again to help, and the North accepts, and they beat back the South.
The Southerners in my story call it the Revolutionary Civil War, because they are trying to fight the northern U.S. and the British combined into one force.
Pretty much, the history of the word was changed by Ickh(A-uck-hh). Ickh went to many parts of history, and messed it all up, by sending the world into another dimension.
Created by CaveTown
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To install, simply use the installation program. This will overwrite The Warchiefs campaign, but you can easily restore the warchiefs campaign by using the Uninstallation program. Both included in this zip.
To play, go to the Campaign menu and select the Fire and Shadow campaign.
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I would like to give thanks to...
Anyone who helped me during the making of this campaign...
and anyone else whom might have helped me along the way of making any of my campaigns. This campaign has taken a few months to make, so I hope the for people to think of it as the best of quality; feel free to tell me whatever you would like to about this campaign, whether you like it or not, or whatever. Thank you :)
If you need to get ahold of me, email me at CaveTown@hotmail.com... or you can add me to msn, with the same email.
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Enjoy! |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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huntertheduck |
Posted on 06/08/08 @ 10:11 PM
I can't believe this has not gotten a review yet. Oh well I will give it the review it deserves.
Playability: 5
It was playable. There was only 1 time a trigger went sour on me. And even then it still playable.
Balance: 4
This is the only problem. It was very easy. I can't give it a 5 because of how easy it was. But the first time I played it was a little bit of a challenge, because on the level when the pirates invaded I was working on an economy rather training musketeers immediatly. I beat it though.
Creativity: 5
Good job. I liked it where the British started killing everyone, because Tobias was to busy dealing with pirates to send reinforcements. I had forgotten John White was even part of the campaign. I think that was a good idea. Using Jod for robots was a great idea.
Map Design: 5
I thought the cruelness forest had some of the best eye candy. The lighting was perfect. The music also was a nice touch. The underwater scene was one of the coolest things I have seen on aoe 3. The town looked very realistic especially after the battle.
Story/Instructions: 5
Great story. I had to play it about 3 times to actually understand all the details. But once I get all the details I think that was a very interesting story. It has a cliff hanger ending. However when bungie did that with Halo 2 that made me want to play Halo 3 even more. So I think this will have a positive effect when you start making the campaign again.
Additional Comments:Every time you released a campaign you have gotten better and better. Roanoke 1 was ok, Roanoke 2 was execlent, Roanoke 3 was one of my favorite campaigns, and Roanoke 4 chapter 1 now has voice overs. Can't wait to see chapter 2.
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HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 5.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 6,008 |
Favorites: [] | 0 |
Size: | 12.35 MB |
Added: | 02/19/08 |
Updated: | 10/06/11 |
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