good looking map. I've tried it on a 2 human vs 2 AI player LAN game. Our explorers could not build the trading posts on the native villages, they would show as unable to be built on their designated spots (?)
Posted on 12/28/05 @ 04:09 AM
Oh, I think I have to update the RMs in time. Sorry
Posted on 12/28/05 @ 06:11 AM
you never enabled either Iroquois or Nootka on the map - neither of these 'subCivs' will work.
your description in the map file said "tested by EAD" - you need to be a little more thorough in your testing.
Posted on 12/28/05 @ 07:53 AM
Yes, I was silly and uploaded the wrong files :-(
My mates said that already and I uploaded the wrong.
I'm going to upload the right files now.
EDIT: Right files are up now!
[Edited on 12/28/05 @ 08:07 AM]
Posted on 12/30/05 @ 08:58 PM
What happened to Labrador? The latest download has Dark Forest instead. I had to fix Labrador on my own. The tribe names in all the commands "rmCreateGrouping" don't match, in case you haven't noticed.
Posted on 12/31/05 @ 08:30 PM
(Insert Rating analysis here)
At first I was really skeptical about playing
any map that had NO trade route. I have found
myself to be quite dependant on those resources
and experience points.
This map is large which I really like, and it
has plenty of resources. I just had to learn
to work for them and manage my cards better.
As a result, it makes for a great game. Need
to strategise more and play more honestly.
Posted on 01/01/06 @ 03:09 AM
This RM has now the right files, the right name and there aren't bugs in all files anymore :-)
Thanks for the review.
Posted on 01/04/06 @ 04:16 PM
you say this is like the dark forest map in AoK,
I remeber a map with paths through the forests and it was in a winter setting, It is like this?
btw it sounds like a great mpa, about to download
Posted on 01/04/06 @ 05:33 PM
The paths are bigger an there isn't a winter setting (in AoK it was random). But in Dark Forest it's night (and dark...).