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Arab Desert 4: The Zenith Age
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Author |
File Description |
KevTheGreat |
Posted on 03/22/08 @ 10:48 PM (updated 07/11/08)
File Details |
Game Version: |
AoE3+TWC+TAD |
# of Players: |
6 |
First Scenario ever to have a special diplomacy feature, play too find out what it is...
Some of the other Arab games also have this feature but this is where it started.
Summary of the series so far:
Arab 1: The British has declared themselves king of the desert, however the separated Indian tribes are not please with that and are at war with the British aka the Company. One of the Indian tribes have however surrendered to them begin a vassal, however they may revolt...
Result: British wins and India loses, all of India become the Company's vassal
Arab 2: Several years later... the Indian tribes revolt once again and are much, much stronger than before. They shall feel the might of the Company.
Result: The Indians win and the Company is defeated.
Arab 3: Several years later... the Indian tribes have are a divided nation and each Indian City wishes to conquer the desert. However, the British have sent men back to the desert to reconquer the desert... The French have also arrived at the desert saying that they are trying to convert the Indians to Christianity, they however are really fighting for land.
Result: One Indian City dominated and has conquered the ruined desert.
Arab 4: Around 50 years later... the British still have one fort left on the desert, the Queen however does not feel the need to send them back home and has left them there to rot. The French try another invasion on the Desert. The Chinese invade for more land. The Ottoman invade for rumors of gold in the land. What is the fate of the desert?
Result: ?
Arab 5: ?
Result: ?
Arab 6: ?
Result: ?
Arab 7: ?
Result: ?
Arab 8: ?
Result: The series comes to an end.
The Arab Desert Series is created by KevTheGreat
Xfire account: KevTheGreat
(please do not edit without my permission)
Best works: P1-India, P2-British, P3-French, P4-China, P5-Ottoman, P6-comp with lvl 1 HC, Rules: classic, Age: Post Indutrial, Speed: Fast, No Blocade, FFA
How to Download: Simply Press Download and send it to download on C:\Documents and Settings\Kevin\My Documents\My Games\Age of Empires 3\Scenario , then you should be able to play! |
Pages: « First « 1 2 [3] 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Noob102 |
Posted on 07/04/08 @ 01:27 PM
Playability: 5
(Insert Playability analysis here)
Its very easy to play as each civ. I've won with each civ. so far so is easy to play each civ.
Balance: 5
(Insert Balance analysis here)
It is very well balenced as is most of your senerios. It was fun play because no one civ is OP.
Creativity: 5
(Insert Creativity analysis here)
Very creative im a fan of the Series. Im not really creative at all but its cool to see something that is
Map Design: 5
(Insert Map Design analysis here)
It looks like you've put tons of effort into each of these senerios.
Story/Instructions: 5
(Insert Story/Instructions analysis here)
I like the story and instructions they are very excellent. Such as the Otto. want for gold and the Chinese want for land.
Additional Comments:
Im a big fan cant wait for the next one.[Edited on 07/08/08 @ 05:16 AM]
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acornhead |
Posted on 07/04/08 @ 01:48 PM
Playability: 5
FUN FUN FUN FUN. only lagy in the beginning of course, as iun all of your maps.
Balance: 4
The civs were balanced, however i belive that p1 india needs to be made stronger. Always attaked and killed. The other civs were fine :). I think india deserves reinforcements as in arab 5. BTW y is arab 5 and 6 not on heavngames?
Creativity: 5
This has always been your strong point:) Nice storyline, and this was the firstmap to feature the flags of diplomacy :) :)
Map Design: 5
Nice amount of triggers, none faulty. And i agree with wat u said above IT'S A DESERT!!! lol
Story/Instructions: 5
Loved the sotryline :) The instructions were given after the cinematic :) i like to justwatch the cinematic then learn the obj, just like in global wars.
Additional Comments:
:)[Edited on 07/10/08 @ 04:19 PM]
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Mobile |
Posted on 07/04/08 @ 07:38 PM
lol cuz its good, not great :) |
KevTheGreat
File Author |
Posted on 07/04/08 @ 07:49 PM
lol this was the only one he dind;t give me a 5 :( lol |
icepick27 |
Posted on 07/05/08 @ 09:26 AM
Playability: 2
Playability is so so because balance issues (see balance). Other than that it is a simple skirmish…. That’s it.
Balance: 2
Balance is not so good….p1 has more starting units and better map control for being at the center.
There are other balance issues.
Creativity: 3
This is a skirmish scenario with some initial setup and you don’t have much else….
Map Design: 3
Map design is very simple….. the map looks like a random map with no eye candy.
You just placed many buildings around put some wall and that’s it.
Story/Instructions: 3
Cinematic with story was nice but instructions went by too fast. It wasn’t very clear what to do.
Additional Comments:
Maybe no one should be in the center – bad for balance.
All your scenarios have the same map set up… better do something different for a change…..
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acornhead |
Posted on 07/10/08 @ 11:19 PM
Playability: 5
FUN FUN FUN FUN. only lagy in the beginning of course, as iun all of your maps.
Balance: 4
The civs were balanced, however i belive that p1 india needs to be made stronger. Always attaked and killed. The other civs were fine :). I think india deserves reinforcements as in arab 5. BTW y is arab 5 and 6 not on heavngames?
Creativity: 5
This has always been your strong point:) Nice storyline, and this was the firstmap to feature the flags of diplomacy :) :)
Map Design: 5
Nice amount of triggers, none faulty. And i agree with wat u said above IT'S A DESERT!!! lol
Story/Instructions: 5
Loved the sotryline :) The instructions were given after the cinematic :) i like to justwatch the cinematic then learn the obj, just like in global wars.
Additional Comments:
:)[Edited on 07/11/08 @ 05:12 AM]
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KevTheGreat
File Author |
Posted on 07/11/08 @ 02:43 PM
the scenario has been updated to fit the ages. icepick27 please edit your reviews on here and on arab desert 4 V2 |
WillemTheLord |
Posted on 07/11/08 @ 07:43 PM
Playability: 4
Everything wented well, no laggness, no unfairness, except for the Bediouns they start all scatered and far too vunerable.
Balance: 4
Like I mentioned before, everything is good , except for the bediouns they are good at spamming under but they're units are just too weak to stand against the guns of the west and east. Also (but this is ESO fault) the ottomans can't handle the cuirrasier spamming later.
Creativity: 5
Well it's just a great idea with a whole plotline I wouldn't have thought about
Map Design: 3
just looking at it give's the idea a fight in the barren desert, only because of that there is not a single tree almost. Truly living from a market isn't fun!!!!
Story/Instructions: 5
The story is historicly accurate, and the instructions too. You also did a good job on explaining your (far too fancy) flags of war.
Additional Comments: On some area's a great game, only the ottomans and those bediouns are really a torn in my eye. (give ottomans a better counter vs cav, for al means ESO india just has janniesary's only then black and they got a 3 counter, does this mean white men can't handle a sword?) The janniesary's where Christians full with the urge for a Jihad (they were made muslim) and they could handle the sword quitte well. (better as some Indian.)
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WillemTheLord |
Posted on 07/11/08 @ 07:45 PM
With sword I meant scimitar. (pardon my french) |
KevTheGreat
File Author |
Posted on 07/11/08 @ 09:38 PM
thx for your review, as for the map design, all the civs other than the nomads have another thing they can do for wood not counting hc wood shipments, they can get factories, p2 - p5 can all get factories, p1 can use the spc card that allows their calv the generate wood, and as for the nomads, none of their troops need wood to be trained, they mainly rely on food. Their stronger units relay on food and gold. Only their buildings need the wood, however since they are nomads, they do not build much, and can use one of their training buildings and the fire pit for fast training men. Hopefully u will increase the score to a 4 but if u don't, then i hate u lol, jk :P. |
Pages: « First « 1 2 [3] 4 » Last » |
HGDL v0.8.2 |
Rating |
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3.7 | Breakdown |
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Playability | 3.3 | Balance | 3.3 | Creativity | 4.0 | Map Design | 3.8 | Story/Instructions | 3.8 |
Statistics |
Downloads: | 502 |
Favorites: [] | 0 |
Size: | 163.76 KB |
Added: | 03/22/08 |
Updated: | 07/11/08 |
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