This is Free for all Supremacy Multiplayer Scenario for 4 players (human only) with a new twist.
This scenario offers many interesting new strategies with unique game play similar to “Strategic Objectives”.
This is because there are several military buildings around the map that can be captured and re-captured by any one of the players.
This scenario is for TAD+TWC (so you need to have them both).
Map design by Mahoke and myself.
Mahoke did most of this beautiful map design per my design layout.
He did incredible job laying the map foundations very accurately.
Mahoke also designed the center of the map.
I later on added the outer rings after the map center and foundations were in place.
The rest of the work (triggers and cinematic) were done by me.
In the center of the arena there is a Fort or two Fixed Guns (depending on the map version) that can be captured and re-captured by any one of the players.
The Fort/two Fixed Guns give the player who currently controls it 1200 resources per minute and the ability to train units from it.
You also advance to the next age when you capture the center.
There are two outer rings around the center of the map with 8 neutral military buildings guarded by guardians.
These buildings can be captured and re-captured by any one of the players.
Capturing and holding any one of these buildings give players 600 additional resources per minute.
Buildings can be captured by 5 military units after all enemy units around the building are killed.
Players start in colonial and they advance to the next age every time they capture a new military building.
When players loose a military building they go back to the previous age.
These buildings consist of Saloons, Artillery Foundries, Castle, Noble Hut, Caravan, and a Corral.
Captured buildings allow players to train additional unique units.
Players can even train units that are not usually available for their civ when they capture these buildings.
For example, the Artillery Foundry allows all players to train a wide variety of cannons.
Native and Asian units are also available to all civs from some of these buildings.
Each player has a base with one Barracks (30K HP), 3 Outposts (10K HP), Market (5K HP) and a Field Hospital.
Players also start with 3 spies and 3 priests.
Each base is surrounded with hills and walls (10K HP).
Players receive 800 resources per minute from each outpost as long as the outpost is standing.
That is your first major income as there are no villagers in this scenario.
Military units training time is 3 times faster and unit upgrade is twice faster.
Population limit is 220 for all civs and all 14 civs have 120 level Home City with 25 card deck where all cards are military unit cards.
The “Objectives” within the scenario explain everything pretty clearly.
It is not allowed to delete captured buildings in this scenario.
Players who delete any of these buildings will be penalized.
Playing the Game
Logon to ESO, go to “Browse Games” and Host the game.
Select game type “Scenario” and then choose one of “Annihilation…” file names from the list of scenarios.
“Annihilation Supremacy FFA V2” – FFA Supremacy with a Fort at the center.
“Annihilation FFA V3” – FFA Supremacy with a Fort at the center and two extra exit gates at the back of each base.
“Annihilation FFA V4” – FFA Supremacy with 2 Fixed Guns at the center and 2 extra exit gates at the back of each base.
Please note that this is a FFA game even if you don’t set the game as FFA.
You can play this scenario with all 14 civs.
All civs have 120 home city level with 25 card deck.
Copy the scenarios to "My Documents/My Game/Age of Empires 3/Scenario" folder.