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Path of The Samurai Pt. 2
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Author |
File Description |
Zep3 |
Posted on 03/27/08 @ 05:28 PM
File Details |
Game Version: |
TAD |
THIS IS THE SECOND PART! Please download the opening cutscene first so you can know whats going on! Play part 1 and then this! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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KevTheGreat |
Posted on 03/30/08 @ 01:12 AM
Playability: 3
a bit laggy, and no glitches, at least i don't think it was a glitch, was it.... Dude all u have gotta do is tell your guy to go to Chen, then back to the baot, then to the finish l line, o wow, just wait or him to get there, and a little message of talking.......
Balance: 4
Well civs are balancec, but no one to fight.....
Creativity: 1
no creativity at all, try to get though a maze, o wow, and only 1 path......
Map Design: 2
Map looks good, a long maze...
Story/Instructions: 2
instructions? ummm none, only some messages like trying to chase someone......
Additional Comments:
boring.....[Edited on 03/30/08 @ 11:38 AM]
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Zep3
File Author |
Posted on 03/30/08 @ 01:18 PM
theres actually multiple paths and in my opinion it was very creative but w/e |
gunner1 |
Posted on 03/30/08 @ 05:50 PM
I wouldn't be so put down zep, I am not going to review now, as i think there are more scenario to come? so I will review at the end.
The other review wasn't very good and didn't offer very much advice, I have been designing in this game for a year so heres my advice.
Scenario 1
pretty poor if i'm honest. heres some tips:
adding multiple terrians mixed together is very important, just grass just looked awful (hope you will agree).
no city is completely flat, so cliffs and elevation changes are reccomended.
Most of all it needed music! vert boring are cinematics without music.
This scenario (#2)
as a stand alone scenario, it was average (hoping you will release more).
It was short and simple. So i can't really say much, good map design on the swamp though, i thought you could have done with more walkable shallows, like in bayou.
As a first scenario it was good, Though i think the next scenario should show how good you are.
Some advice for you, if you test your scenarios then remember that if you don't like it, then what are the chances anyone else will?
Good luck! |
Zep3
File Author |
Posted on 04/01/08 @ 06:09 PM
Thank you very much for this review! Unlike the first one it was kind and offered helpful advice! The next one im making is a going to be more back into the aoe type style and ill try some of your ideas!
Edit: Also i realized that i had linked the sound files to a mp3 on my hard drive so its not going to play when other ppl download it i may fix that eventually[Edited on 04/01/08 @ 06:11 PM]
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Danny84PwnzAll |
Posted on 04/01/08 @ 06:22 PM
Just a suggestion, once you finish making the campaign, can you put it all in one folder so we only need to make one download?
thx |
Alex7545 |
Posted on 08/13/08 @ 11:44 AM
this was pretty cool as an opening scenario. you should maybe make Fau pick up some allys along the way and have some light skirmishing in the next segment :D |
ArthusFTW |
Posted on 06/08/11 @ 07:03 PM
Playability: 4
It was far to easy, it wasn't enjoyable and the fact I actualy downloaded this pisses me off.
Balance: 1
There where ZERO enemy soldiers.
Creativity: 3
Liked the concept, another segment and a little more care coulda gone a long way.
Map Design: 2
The cinema had default grass everywhere which makes my eyes bleed. And the scenario itself was just some land sprinkled around on a random map with some water. It looked very little like a swamp. And who puts a city in a swamp?
Story/Instructions: 2
I was lost through most of it, renaming the dock captain guy woulda helped alot!
Additional Comments:
I realy wish I hadn't downloaded this... |
HGDL v0.8.2 |
Rating |
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2.3 | Breakdown |
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Playability | 3.5 | Balance | 2.0 | Creativity | 2.0 | Map Design | 2.0 | Story/Instructions | 2.0 |
Statistics |
Downloads: | 1,229 |
Favorites: [] | 0 |
Size: | 196.62 KB |
Added: | 03/27/08 |
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